So, what are we all working on?
Posted: Mon Aug 24, 2009 5:49 pm
It's been a while since I've seen one of these 'shameless self-promotion topics' so let's start another one up, for the end of 09, and the beginning of '10.
I am working on a few projects right now:
• Myth RPG (On Hold, ish)
• JINN Detail Textures (On Hold, ish)
• Chimera Detail Textures (On Hold)
• Jon God's Detail Texture pack
• Jon God's Tower Defense (Shelved... for the moment?)
• Green Berets Myth 1.7 port, along with detail textures and QT cutscenes
• Deadfall, (Along with Zeph) (Released!)
• Help provided to (a Onyx Warlord project)
• A unannounced project, which is still very early on.
• WWII Detail Textures (On Hold)
• HD Scenery (On Hold)
And now in detail:
• Myth RPG •
For a long time, I always wondered why no one had made a Myth RPG level, considering the potential, and not knowing of any, started my own, (Though, I later learned of the RPG levels in JINN/TSG as well as the RPG level in bolo). My RPG takes many cues and inspiration from Diablo, Obivion and other RPGs, with you being able to walk around in a large map, sandbox style, and being able to take missions/make money at your pleasure, you can then buy a pet wolf, potions, swords, armor or you can gamble with the money you make. You can also level up to learn new abilities and spells.
I aim to have an hour or two worth of side missions and a main storyline to follow, with and end point.
STATUS: In beta, a large amount of side missions and stuff is available, and is very playable, however swords/armor aren't yet available for purchase and not much of the main story has been completed.
CURRENT STATUS: I started this over from nearly scratch, better map, more depth, but hardly any work has gone into it so far.
• JINN Detail Textures •
Like what Project Magma has done for Myth II, I am working on a detail texture patch for JINN, which will detail texture not only all of the single player levels, but also the multiplayer levels, using around 80% new detail textures, and ones that stand out more then most of the built in ones used in the Bungie map texture vol 1.
STATUS: Almost done, final beta testing.
CURRENT STATUS: Looking at redoing it all, as I have gotten so much better since I started it.
• Chimera Detail Textures •
[/i]Like the JINN Detail Textures, this aims to cover all of Chimera, along with it's multiplayer level. I have not planned yet the amount of new to old detail textures.
STATUS: I detail textured it before, but it's very rough and I will have to re-go-over all the levels.[/i]
CURRENT STATUS: On Hold.
• Jon God's Detail Texture Pack •
With all the Detail Textures I have made for all my projects, I know I couldn't just keep them to myself, so I am making a pack for all detail texture-ers to download.
I am aiming for 100-150 new detail textures, though with that numder there will be a number of sideways textures, (1 normal, 1 flipped)
CURRENT STATUS: I have 230ish textures done at the moment, but I still am growing yet.
• Jon God's tower Defense •
For those of you familiar with flash tower defense games, or WC3's Tower defense mode, you will find yourself a bit familiar with the concept already, however this time it takes place in myth, with towers being dwarfs, archers, fetch, dwarven mortars, and other units, defending tallow from waves of the dark.
I haven't Decided how in depth it will be yet, so I don't know how much longer I am planning to work on it.
STATUS: Is fully playable, and is already quite addictive, however there are still things to add, and it doesn't have an ending. Not sure how much more I am going to add.
CURRENT STATUS: I have shelved this for now. You can still play it, but it's unlikely it will be updated anymore.
• Green Berets Myth 1.7 port •
[/i]For those that tried playing Green Berets in Myth 1.7, you know it doesn't really work 100%. Having bought the game a while ago, and having to have a separate Myth install for it, which is still version 1.5 or something, I finally got fed up and started porting it to Myth 1.7.
This port will contain the entire Green Berets, along with a tagset that can be used on normal Myth levels, both multi and single player. Not stopping there, it will come with an optional patch that detail textures all of the levels in Green Berets, bringing it up to date with Myth 1.7. It will also contain both the original cutscenes and QT versions of them as well.
STATUS: The plugins themselves are all pretty much done, but could use some bugtesting, the detail textures however still need work, which is what's holding it up.[/i]
CURRENT STATUS: Very close.
• Deadfall •
[/i](With help from Zeph)
Starting as a LAN modification to Zeph's Quarantine, it evolved into quite a large beast, adding many maps and having hours upon hours of testing and balancing making for a truly solid co-op experience.
When responding to a distress call, Marine Special Forces Team 3 finds themselves smack dab in the middle of a zombie apocalypse, with hundreds of zombies coming from all directions, and a wasted shot could mean death, or worse zombification.
For those of you that haven't ever played Quarantine, this is a plugin that departs far form most other myth plugins, offering a more modern/futuristic experience, with marines, and guns. An interesting and original feature this plugin contains is a class based system, letting you chose which class you think would work best, or switching it up for more replay value.
The plugin currently contains no solo meshes, or story, but a multiplayer competitive coop gametype where players compete for kills against legions of AI zombies, and any fallen players return as zombies to slay their once-team mates for extra points.
While the zombie coops play a large part of the plugin, it is not limited to that with each of the 15 maps having multiple and original gametypes and objectives as well as normal deathmatch king of the hill and other gametypes.
STATUS: A large amount of this is done, though there is still a large amount left to do. Many gametypes aren't finished/scripted and many levels still need to be set up for the vs gametypes. A lot of balancing still needs to be done, and testing and bugfixes still remain.[/i]
CURRENT STATUS: While 1.0 was released, a new version is in development, keep an eye on the official site.
• Onyx Warlord Project •
Having the original idea for the project and providing ideas and help, this project was mostly taken over by The Onyx Warlords.
STATUS: Still in development, no current timetable.
• Unannounced Project •
Stating with tags recovered from a older Myther, this project is very early in development, and has no real game plan yet.
STATUS: On hold until I finish other projects
• WWII Detail Textures •
[/i]Along with my other detail textures patches, I am making one for the more popular WWII plugins for Myth, Recon, Combat, AHX, ect.
STATUS: Recon is done, Combat is in progress, no work has been done so far beyond that.[/i]
CURRENT STATUS: On hold.
• HD Scenery •
[/i]After the release of 1.7 with detail textures, the current Myth scenery looks even more archaic. I have started to make replacement scenery in much higher resolutions, and am looking into offering more views for them.
STATUS: Most of the scenery from Willow Creek is 'done' but looking for feedback.[/i]
CURRENT STATUS: On hold.
So, what are you all working on?
I am working on a few projects right now:
• Myth RPG (On Hold, ish)
• JINN Detail Textures (On Hold, ish)
• Chimera Detail Textures (On Hold)
• Jon God's Detail Texture pack
• Jon God's Tower Defense (Shelved... for the moment?)
• Green Berets Myth 1.7 port, along with detail textures and QT cutscenes
• Deadfall, (Along with Zeph) (Released!)
• Help provided to (a Onyx Warlord project)
• A unannounced project, which is still very early on.
• WWII Detail Textures (On Hold)
• HD Scenery (On Hold)
And now in detail:
• Myth RPG •
For a long time, I always wondered why no one had made a Myth RPG level, considering the potential, and not knowing of any, started my own, (Though, I later learned of the RPG levels in JINN/TSG as well as the RPG level in bolo). My RPG takes many cues and inspiration from Diablo, Obivion and other RPGs, with you being able to walk around in a large map, sandbox style, and being able to take missions/make money at your pleasure, you can then buy a pet wolf, potions, swords, armor or you can gamble with the money you make. You can also level up to learn new abilities and spells.
I aim to have an hour or two worth of side missions and a main storyline to follow, with and end point.
STATUS: In beta, a large amount of side missions and stuff is available, and is very playable, however swords/armor aren't yet available for purchase and not much of the main story has been completed.
CURRENT STATUS: I started this over from nearly scratch, better map, more depth, but hardly any work has gone into it so far.
• JINN Detail Textures •
Like what Project Magma has done for Myth II, I am working on a detail texture patch for JINN, which will detail texture not only all of the single player levels, but also the multiplayer levels, using around 80% new detail textures, and ones that stand out more then most of the built in ones used in the Bungie map texture vol 1.
STATUS: Almost done, final beta testing.
CURRENT STATUS: Looking at redoing it all, as I have gotten so much better since I started it.
• Chimera Detail Textures •
[/i]Like the JINN Detail Textures, this aims to cover all of Chimera, along with it's multiplayer level. I have not planned yet the amount of new to old detail textures.
STATUS: I detail textured it before, but it's very rough and I will have to re-go-over all the levels.[/i]
CURRENT STATUS: On Hold.
• Jon God's Detail Texture Pack •
With all the Detail Textures I have made for all my projects, I know I couldn't just keep them to myself, so I am making a pack for all detail texture-ers to download.
I am aiming for 100-150 new detail textures, though with that numder there will be a number of sideways textures, (1 normal, 1 flipped)
CURRENT STATUS: I have 230ish textures done at the moment, but I still am growing yet.
• Jon God's tower Defense •
For those of you familiar with flash tower defense games, or WC3's Tower defense mode, you will find yourself a bit familiar with the concept already, however this time it takes place in myth, with towers being dwarfs, archers, fetch, dwarven mortars, and other units, defending tallow from waves of the dark.
I haven't Decided how in depth it will be yet, so I don't know how much longer I am planning to work on it.
STATUS: Is fully playable, and is already quite addictive, however there are still things to add, and it doesn't have an ending. Not sure how much more I am going to add.
CURRENT STATUS: I have shelved this for now. You can still play it, but it's unlikely it will be updated anymore.
• Green Berets Myth 1.7 port •
[/i]For those that tried playing Green Berets in Myth 1.7, you know it doesn't really work 100%. Having bought the game a while ago, and having to have a separate Myth install for it, which is still version 1.5 or something, I finally got fed up and started porting it to Myth 1.7.
This port will contain the entire Green Berets, along with a tagset that can be used on normal Myth levels, both multi and single player. Not stopping there, it will come with an optional patch that detail textures all of the levels in Green Berets, bringing it up to date with Myth 1.7. It will also contain both the original cutscenes and QT versions of them as well.
STATUS: The plugins themselves are all pretty much done, but could use some bugtesting, the detail textures however still need work, which is what's holding it up.[/i]
CURRENT STATUS: Very close.
• Deadfall •
[/i](With help from Zeph)
Starting as a LAN modification to Zeph's Quarantine, it evolved into quite a large beast, adding many maps and having hours upon hours of testing and balancing making for a truly solid co-op experience.
When responding to a distress call, Marine Special Forces Team 3 finds themselves smack dab in the middle of a zombie apocalypse, with hundreds of zombies coming from all directions, and a wasted shot could mean death, or worse zombification.
For those of you that haven't ever played Quarantine, this is a plugin that departs far form most other myth plugins, offering a more modern/futuristic experience, with marines, and guns. An interesting and original feature this plugin contains is a class based system, letting you chose which class you think would work best, or switching it up for more replay value.
The plugin currently contains no solo meshes, or story, but a multiplayer competitive coop gametype where players compete for kills against legions of AI zombies, and any fallen players return as zombies to slay their once-team mates for extra points.
While the zombie coops play a large part of the plugin, it is not limited to that with each of the 15 maps having multiple and original gametypes and objectives as well as normal deathmatch king of the hill and other gametypes.
STATUS: A large amount of this is done, though there is still a large amount left to do. Many gametypes aren't finished/scripted and many levels still need to be set up for the vs gametypes. A lot of balancing still needs to be done, and testing and bugfixes still remain.[/i]
CURRENT STATUS: While 1.0 was released, a new version is in development, keep an eye on the official site.
• Onyx Warlord Project •
Having the original idea for the project and providing ideas and help, this project was mostly taken over by The Onyx Warlords.
STATUS: Still in development, no current timetable.
• Unannounced Project •
Stating with tags recovered from a older Myther, this project is very early in development, and has no real game plan yet.
STATUS: On hold until I finish other projects
• WWII Detail Textures •
[/i]Along with my other detail textures patches, I am making one for the more popular WWII plugins for Myth, Recon, Combat, AHX, ect.
STATUS: Recon is done, Combat is in progress, no work has been done so far beyond that.[/i]
CURRENT STATUS: On hold.
• HD Scenery •
[/i]After the release of 1.7 with detail textures, the current Myth scenery looks even more archaic. I have started to make replacement scenery in much higher resolutions, and am looking into offering more views for them.
STATUS: Most of the scenery from Willow Creek is 'done' but looking for feedback.[/i]
CURRENT STATUS: On hold.
So, what are you all working on?