Help In Updating Across The Gjol (3)
Posted: Mon Jul 05, 2010 11:47 am
I was wondering if anyone would be interested in helping me fix up the classic map 'Across The Gjol 3'? I ask this because I've been playing it recently, and realized how much it could benefit even from a minor upgrade. I'm not planning much, just the following items:
- Fix the TFL version. At it stands, it's not even playable right now; crashes at load due to the following:
- Fix up the terrain pass-ability on some of the hills. Right now there are areas that SHOULD be traverse-able that are not.
- Fix the issue of the camera pulling you away from your units near the end of the game.
- Fix some of the 'stupidity' of the units by using the extended monster flags.
- Get a nice DTex on it. *hint hint JG* One DTex map that works for about 5-6 different variations. Pretty good.
- Finally, depending on the interest, adding a Myth 2 variant (SB), which would include Bowmen, Myrks, Mauls, Stygian Knights, and Warlocks. So you would then have the following options:
- Across the Gjol v3 (Bushido)
- Across the Gjol v3 (Dark)
- Across the Gjol v3 (Fallen Lords)
- Across the Gjol v3 (Leggo)
- Across the Gjol v3 (Original)
- Across the Gjol v3 (Soulblighter)
- Across the Gjol v3 (Special Forces)
- Fix the TFL version. At it stands, it's not even playable right now; crashes at load due to the following:
Code: Select all
Error: File system Open in /Users/shadowknight/Projects/myth2/1.7-dev/Myth2Code/definitions.c, line #507: couldn't read header for collection definition 'chfp'.
Error: File system Open in /Users/shadowknight/Projects/myth2/1.7-dev/Myth2Code/definitions.c, line #507: couldn't read header for object definition 'arot'.
Error: File system Open in /Users/shadowknight/Projects/myth2/1.7-dev/Myth2Code/definitions.c, line #593: monster definition postprocess failed on 'fir'bolg (flameless)'.
Error: File system Open in /Users/shadowknight/Projects/myth2/1.7-dev/Myth2Code/definitions.c, line #507: couldn't read header for collection definition 'chfp'.
Error: File system Open in /Users/shadowknight/Projects/myth2/1.7-dev/Myth2Code/definitions.c, line #593: collection reference definition postprocess failed on 'fir'bolg (marshy night)'.
Error: File system Open in /Users/shadowknight/Projects/myth2/1.7-dev/Myth2Code/definitions.c, line #593: unit definition postprocess failed on 'fir'Bolg (marshy night)'.
- Fix the issue of the camera pulling you away from your units near the end of the game.
- Fix some of the 'stupidity' of the units by using the extended monster flags.
- Get a nice DTex on it. *hint hint JG* One DTex map that works for about 5-6 different variations. Pretty good.
- Finally, depending on the interest, adding a Myth 2 variant (SB), which would include Bowmen, Myrks, Mauls, Stygian Knights, and Warlocks. So you would then have the following options:
- Across the Gjol v3 (Bushido)
- Across the Gjol v3 (Dark)
- Across the Gjol v3 (Fallen Lords)
- Across the Gjol v3 (Leggo)
- Across the Gjol v3 (Original)
- Across the Gjol v3 (Soulblighter)
- Across the Gjol v3 (Special Forces)