Looking for Map testers/builders
Posted: Sun Jul 11, 2010 7:59 pm
Hey all, I just returned to Myth after a couple years and decided to pick back up a few maps I had been working on. They are a lot of work and I would really like to finish and have realized I cant finish them all myself (in any reasonable amount of time). One is "finished" and just needs tested for bugs and gameplay enjoy ability, and enhancement suggestions. The other 2 are works in progress, one is epic with a lot of new units and other features (I have started a few new units and have some new attacks) I will create a post about those later. I just started a new site and once I get a chance I will upload pics and info about them. I am looking for people to test them and also help in creating them. Even if you dont have any map making experience thats fine I will gladly teach you what I know (enough to get you making maps).
Anyway like I said I will start a post abut the other maps later. For now I would like to get some people to test the "finished" map "Dog Fights". I think I have everything working right but can't be sure until I get a few "full" games going and people just playing and trying stuff out. Also to see if anyone had any suggestions to make it better.
About The Map
This map is different than other Myth maps (that I know of). There is a certain amount of chance to it. Basically it is a Dog Fight set in a Pit or Arena surrounded by fans and hosted by The Deceiver, who stands on a platform in the center of the Pit. Each player starts with a Dog, that they "train" for the first round of the fight. They train by killing enemy chickens and pigs to vet up. Vetting will improve your Dogs chances in the second round. The Dogs Vet 1 for each Chicken Killed and 3 for each Pig. You can also attack the other players Dogs. After a set amount of time a Horn will sound and your Dogs will be teleported back to their "corner" and will be healed by their Jman healer/trainer. A second horn sounds and the Dogs are teleported back into the Arena. The Players no longer have control over their Dogs. I have scripted the Dogs to "randomly" attack each other. This is not just an "attack all enemies" command. The Dogs will move and attack different Dogs at different times, much like a real Dog fight. The Dogs also have a "Special Attack" "Fury" that does a lot of damage. Players can either choose to use it in round 1 when the have control or save it and the AI will "randomly" use it in round 2. There are also "Artifacts" that the Dogs can pick up when under player control. These are randomly thrown by the Jmen, in sacks. Some sacs contain only guts some a Ham some a Head and some all. The Pigs Head, when this is in use the Dogs attack will be more powerful. It is indicated by small Skulls circling the Dog. The Ham, when this is in affect the Dog become invincible, and is indicated by Glowing Orbs circling the Dog. During the first round a Dog cannot be killed, once the Dogs health has dropped below a certain level the Dog is teleported back to it corner until the start of round 2. This means that the Dog cannot continue Training and Vetting up. Vetting is extremely important for your Dog to win, they become more aggressive and attack faster. Although Vetting is important it isn't everything a Dog with less Vets can beat a higher Vetted Dog (by chance a more aggressive Dog?) Another thing during the fight the crowd continues to grow and at the Deceivers call to "KILL" the fans will launch Bombs and Flaming Arrows into the Arena. There are other "Traps" in the Arena also. Pretty much thats it.
BTW
I really enjoy watching "randomly" scripted AI units fight, because you never know for sure what will happen and sometimes can be surprised. Another map I have been working on "Gimble Challenge" uses a lot of AI scripting the Player fighting their way around the Gimble map fighting against "Standard" Gimble Armies (correct unit points and all, player and AI have same number of unit points, just different units) I have not seen anyone beat the first 2 armies (what is finished now) with out first losing a bunch of times. Even then because it is always changing you can lose a game right after you win. I wrote the script, and never know exactly what will happen and often lose. Anyway I borrowed from "Gimble Challenge" for "Dog Fights" to have a smaller map with similar AI fights. Which when I started working on this I got the idea maybe having "Scripted AI Fights" where different people script units to fight with AI and then upload them with their scripts to the same map, and see who's AI units win. I have scripted 2 AI armies to fight and it can be very entertaining and suspenseful to watch.
Thanks to all that help. On my next post I will have more info about the projects, maps, screen shots ect. and how to contact me if you are interested. For now you can get "Dog Fights" at my site. I just started this site, so all there is, is the "Dog Fights" plugin. http://thebutchersmaps.weebly.com/
Leave any comments on this post until I set up an email for the team.
Sam The Butcher.
Anyway like I said I will start a post abut the other maps later. For now I would like to get some people to test the "finished" map "Dog Fights". I think I have everything working right but can't be sure until I get a few "full" games going and people just playing and trying stuff out. Also to see if anyone had any suggestions to make it better.
About The Map
This map is different than other Myth maps (that I know of). There is a certain amount of chance to it. Basically it is a Dog Fight set in a Pit or Arena surrounded by fans and hosted by The Deceiver, who stands on a platform in the center of the Pit. Each player starts with a Dog, that they "train" for the first round of the fight. They train by killing enemy chickens and pigs to vet up. Vetting will improve your Dogs chances in the second round. The Dogs Vet 1 for each Chicken Killed and 3 for each Pig. You can also attack the other players Dogs. After a set amount of time a Horn will sound and your Dogs will be teleported back to their "corner" and will be healed by their Jman healer/trainer. A second horn sounds and the Dogs are teleported back into the Arena. The Players no longer have control over their Dogs. I have scripted the Dogs to "randomly" attack each other. This is not just an "attack all enemies" command. The Dogs will move and attack different Dogs at different times, much like a real Dog fight. The Dogs also have a "Special Attack" "Fury" that does a lot of damage. Players can either choose to use it in round 1 when the have control or save it and the AI will "randomly" use it in round 2. There are also "Artifacts" that the Dogs can pick up when under player control. These are randomly thrown by the Jmen, in sacks. Some sacs contain only guts some a Ham some a Head and some all. The Pigs Head, when this is in use the Dogs attack will be more powerful. It is indicated by small Skulls circling the Dog. The Ham, when this is in affect the Dog become invincible, and is indicated by Glowing Orbs circling the Dog. During the first round a Dog cannot be killed, once the Dogs health has dropped below a certain level the Dog is teleported back to it corner until the start of round 2. This means that the Dog cannot continue Training and Vetting up. Vetting is extremely important for your Dog to win, they become more aggressive and attack faster. Although Vetting is important it isn't everything a Dog with less Vets can beat a higher Vetted Dog (by chance a more aggressive Dog?) Another thing during the fight the crowd continues to grow and at the Deceivers call to "KILL" the fans will launch Bombs and Flaming Arrows into the Arena. There are other "Traps" in the Arena also. Pretty much thats it.
BTW
I really enjoy watching "randomly" scripted AI units fight, because you never know for sure what will happen and sometimes can be surprised. Another map I have been working on "Gimble Challenge" uses a lot of AI scripting the Player fighting their way around the Gimble map fighting against "Standard" Gimble Armies (correct unit points and all, player and AI have same number of unit points, just different units) I have not seen anyone beat the first 2 armies (what is finished now) with out first losing a bunch of times. Even then because it is always changing you can lose a game right after you win. I wrote the script, and never know exactly what will happen and often lose. Anyway I borrowed from "Gimble Challenge" for "Dog Fights" to have a smaller map with similar AI fights. Which when I started working on this I got the idea maybe having "Scripted AI Fights" where different people script units to fight with AI and then upload them with their scripts to the same map, and see who's AI units win. I have scripted 2 AI armies to fight and it can be very entertaining and suspenseful to watch.
Thanks to all that help. On my next post I will have more info about the projects, maps, screen shots ect. and how to contact me if you are interested. For now you can get "Dog Fights" at my site. I just started this site, so all there is, is the "Dog Fights" plugin. http://thebutchersmaps.weebly.com/
Leave any comments on this post until I set up an email for the team.
Sam The Butcher.