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Is it possible
Posted: Thu Sep 02, 2010 10:02 am
by Deqlyn
To make an artifact placed on the mesh, say glowing orb from inside the tain map, have such a gravity that it can be picked up but when the unit who picks it up dies, it returns to the original spot on the mesh?
If not is there a way to do this without scripting? hmm maybe a respawn and 0 unholster life?
Re: Is it possible
Posted: Thu Sep 02, 2010 2:59 pm
by Pyro
The gravity has nothing to do with it returning back to its original location. But you can do this using scripting. One way would be to have a unit that is marked as immediately detonates on the starting location. It would drop one of those orbs. Have the artifact marked so it can't be dropped on death. That way the unit that carries it, won't drop it on death. It will just disappear forever.
Depending on how your map is set up, you can have a GEOM looking for that orb on the map. If it cannot find it, a 2nd GEOM is triggered looking for all possible units that can carry that orb. Feed those results to a 3rd GEOM looking for a monster that is carrying that orb, if none are found it creates a new orb and triggers the 1st GEOM.
Re: Is it possible
Posted: Thu Sep 02, 2010 4:29 pm
by Deqlyn
Pyro, Ill talk to you on HL regarding this, dont want to give all the details on this on the forums.
Re: Is it possible
Posted: Fri Sep 03, 2010 10:03 am
by killerking
Deqlyn wrote:Pyro, Ill talk to you on HL regarding this, dont want to give all the details on this on the forums.
Why don't you give us a sneak preview?
Re: Is it possible
Posted: Fri Sep 03, 2010 11:29 am
by Deqlyn
well mainly because im designing a few new multiplayer gametypes that may not come into fruition. That way if I don't do or finish them people aren't disappointed. So all you get is:
New Multiplayer Gametypes
Re: Is it possible
Posted: Fri Sep 03, 2010 12:38 pm
by carlinho
I'm used at disappointing people
after a while, people and you, get used to it...
hehe