Myth 2 1.7.1 vs Radeon HD series [bug report]
Posted: Thu Sep 16, 2010 2:45 pm
Hello ,
I have noticed some bugs in the newest version of Myth 2 (Build 356):
- when I Ioad saved game, finish a map or start any new mission, Myth comes back to Windows desktop for a 3 seconds and next comes back to the game, also many times saved games load unnaturally slow;
- I have low fps on some maps: "The Baron"(about 60% less than on other maps), "Landing at White Falls" (about 35%), "The Summoner" (about 25%) "The Forge" ( about 50%) in OpenGL mode with ON Vsync;
- Sometimes game fps drop in briefing screen and have little freeze after cinematics;
- dead bodies many times disappear for a moment and appear again
- On "The Forge" map below the cliff where Soulblighter stands the magma looks awful like copy from other place and paste there:P , it doesn't happend on NVIDIA cards - probably it's a graphic bug.
I don't have any of this inconveniences in 1.7.1 version on my old Gigabyte 8500GT card (everything runs well on Direct3D and OpenGL mode with all graphic options ON and attachment all of poweruser options), but now on my new PowerColor PCS+ HD 5770 card I have that problem. Myth_log etc. looks fine, so everything must be only ATI's card issue.
My specs:
Intel C2D E7400 2,8Ghz
ATI Radeon HD 5770 with the newest 10.9 version of CC drivers (I don't turn on any mulit-AA or something else which could slow any game)
2gb DDR2 ram
Windows 7 (up-to-date) [compatibility mode doesn't fix any of my problem]
I hope that 1.7.2/1.8 patch will fix it:D
PS. Great work man!
Myth_log:
2010-09-16 20:58:02
Myth II Build 356 running under Modern Windows 6.010000 ----------------------------------------------
Loading poweruser.txt... OK.
Scanning for software devices...
Found 1 to use
Scanning for Direct3D devices...
Found 1 to use
Scanning for 3Dfx devices...
Found 0 to use
Scanning for OpenGL devices...
Found 1 to use
Using GDI for Input
Mouse appears to have 3 buttons and 3 axes.
Initialized for DirectSound3D using COM
Loading Patch Files...
Patch 1.2
Patch MariusNet
Patch 1.3
Patch 1.4
Patch 1.4 Interface
Patch 1.5
Magma - Bungie Map Textures v1
Loading Patch Files Succeeded
Closing Myth.
Poweruser.txt: (delete this file or off this options doesn't fix game problems)
[Net.Hosting]
PortNumber=6112
[Renderer.OpenGL]
ErasePreviousFrame=True
Use32BitTextures=True
UseDepthTest=True
UpdateCMapChunked=True
ReuseContext=True
ClearColor=True
I have noticed some bugs in the newest version of Myth 2 (Build 356):
- when I Ioad saved game, finish a map or start any new mission, Myth comes back to Windows desktop for a 3 seconds and next comes back to the game, also many times saved games load unnaturally slow;
- I have low fps on some maps: "The Baron"(about 60% less than on other maps), "Landing at White Falls" (about 35%), "The Summoner" (about 25%) "The Forge" ( about 50%) in OpenGL mode with ON Vsync;
- Sometimes game fps drop in briefing screen and have little freeze after cinematics;
- dead bodies many times disappear for a moment and appear again
- On "The Forge" map below the cliff where Soulblighter stands the magma looks awful like copy from other place and paste there:P , it doesn't happend on NVIDIA cards - probably it's a graphic bug.
I don't have any of this inconveniences in 1.7.1 version on my old Gigabyte 8500GT card (everything runs well on Direct3D and OpenGL mode with all graphic options ON and attachment all of poweruser options), but now on my new PowerColor PCS+ HD 5770 card I have that problem. Myth_log etc. looks fine, so everything must be only ATI's card issue.
My specs:
Intel C2D E7400 2,8Ghz
ATI Radeon HD 5770 with the newest 10.9 version of CC drivers (I don't turn on any mulit-AA or something else which could slow any game)
2gb DDR2 ram
Windows 7 (up-to-date) [compatibility mode doesn't fix any of my problem]
I hope that 1.7.2/1.8 patch will fix it:D
PS. Great work man!
Myth_log:
2010-09-16 20:58:02
Myth II Build 356 running under Modern Windows 6.010000 ----------------------------------------------
Loading poweruser.txt... OK.
Scanning for software devices...
Found 1 to use
Scanning for Direct3D devices...
Found 1 to use
Scanning for 3Dfx devices...
Found 0 to use
Scanning for OpenGL devices...
Found 1 to use
Using GDI for Input
Mouse appears to have 3 buttons and 3 axes.
Initialized for DirectSound3D using COM
Loading Patch Files...
Patch 1.2
Patch MariusNet
Patch 1.3
Patch 1.4
Patch 1.4 Interface
Patch 1.5
Magma - Bungie Map Textures v1
Loading Patch Files Succeeded
Closing Myth.
Poweruser.txt: (delete this file or off this options doesn't fix game problems)
[Net.Hosting]
PortNumber=6112
[Renderer.OpenGL]
ErasePreviousFrame=True
Use32BitTextures=True
UseDepthTest=True
UpdateCMapChunked=True
ReuseContext=True
ClearColor=True