Does anyone know how non-standard gametypes (fetchball, ghol rugby) do scoring?
do they do something like use the assassin gametype and lower the health of one of the opposing team's player to 0 everytime the script detects a 'goal'? - i have no idea how they do it, that was just off the top of my head.
also, i KNOW i could read the scripts, i am not asking anyone to research this for me, i was just wondering and thought someone might know off the top of your head.
Scoring Non-Standard Gametypes
Re: Scoring Non-Standard Gametypes
I am actually curious, myself, but a little busy to pull the plugins apart and check.
PSN: Jon_God
XBL: J0N GOD