Scoring Non-Standard Gametypes
Posted: Mon Jan 17, 2011 12:12 pm
Does anyone know how non-standard gametypes (fetchball, ghol rugby) do scoring?
do they do something like use the assassin gametype and lower the health of one of the opposing team's player to 0 everytime the script detects a 'goal'? - i have no idea how they do it, that was just off the top of my head.
also, i KNOW i could read the scripts, i am not asking anyone to research this for me, i was just wondering and thought someone might know off the top of your head.
do they do something like use the assassin gametype and lower the health of one of the opposing team's player to 0 everytime the script detects a 'goal'? - i have no idea how they do it, that was just off the top of my head.
also, i KNOW i could read the scripts, i am not asking anyone to research this for me, i was just wondering and thought someone might know off the top of your head.