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Scoring Non-Standard Gametypes

Posted: Mon Jan 17, 2011 12:12 pm
by vinylrake
Does anyone know how non-standard gametypes (fetchball, ghol rugby) do scoring?

do they do something like use the assassin gametype and lower the health of one of the opposing team's player to 0 everytime the script detects a 'goal'? - i have no idea how they do it, that was just off the top of my head.

also, i KNOW i could read the scripts, i am not asking anyone to research this for me, i was just wondering and thought someone might know off the top of your head.

Re: Scoring Non-Standard Gametypes

Posted: Mon Jan 17, 2011 6:18 pm
by Jon God
I am actually curious, myself, but a little busy to pull the plugins apart and check.