Page 1 of 1
Using sprites as ingame units.
Posted: Thu Feb 24, 2011 6:03 pm
by TheKGB
So, I was thinking of making some units, and I am just learning how to put things together in myth. I have NO knowledge of 3d Modeling, which seems to be the way to make units, but i was wondering, If i draw animated sprites, will I be able to use them in myth as units?
Re: Using sprites as ingame units.
Posted: Thu Feb 24, 2011 7:04 pm
by Pyro
Myth2 uses sprites for units. The units are usually made with a 3D modelling program and then renders of it are taken at different angles. These renders or sprites if you will, are then used to make a collection tag. So yes, you can make the sprites by drawing them instead and then you need a collection editor to add them into myth.
Re: Using sprites as ingame units.
Posted: Thu Feb 24, 2011 11:00 pm
by vinylrake
but to look at all "realistic" or even myth-like you would have to draw each frame of each animation for every sprite from 8 different angles.
i mean you could do it by hand, but it's a mind numbingly huge amount of work - and very unlikely to end up with consistent looking animations.
Re: Using sprites as ingame units.
Posted: Thu Feb 24, 2011 11:32 pm
by Point
any graphics can be ported into myth basically 256x256 pixels in dimensions 256 colors ...
from 1 view to 24 ... let the fun begin
Re: Using sprites as ingame units.
Posted: Fri Feb 25, 2011 11:41 am
by TheKGB
The units are going to be a little cartoony anyway, its really more of a test than anything, but I wasn't sure of how it exactly worked.