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something blewup

Posted: Sat Jun 25, 2011 2:26 am
by Autumn Demon
myth told me to post a couple files here.

but the extensions aren't allowed...

Code: Select all

2011-06-24 23:50:52  
Myth II Build 374 running under Modern Windows 6.010000 ----------------------------------------------
Loading poweruser.txt... not found.
Scanning for software devices...
	Found 1 to use
Scanning for Direct3D devices...
	Found 1 to use
Scanning for DirectX 11 devices...
	Found adapter: Intel(R) HD Graphics
	Found 1 to use
Scanning for 3Dfx devices...
	Found 0 to use
Scanning for OpenGL devices...
	Found 1 to use
	Intel(R) HD Graphics | Intel | OpenGL 2.1
Initialized for DirectSound3D using COM
Loading Patch Files...
  Patch 1.2
  Patch MariusNet
  Patch 1.3
  Patch 1.4
  Patch 1.4 Interface
  Patch 1.5
  Patch 1.7 Templates
Loading Patch Files Succeeded
Warning: Unable to find cutscene 'prologue'.
Establishing connection with metaserver at myth.mariusnet.com:6321...
  Connected.
Running OpenGL at 1280 x 720 (VSync ON)
Starting mesh "Proving Grounds"...
Using 1.7.1 gameplay...
OpenGL: initialized with ErasePreviousFrame=0, Use32BitTextures=1, UseAppleClientStorage=1, UseDepthTest=1, UseShaders=1, UpdateCMapChunked=1
Quitting networked game...
Running OpenGL at 1280 x 720 (VSync ON)
Starting mesh "Proving Grounds"...
Using 1.7.1 gameplay...
OpenGL: initialized with ErasePreviousFrame=0, Use32BitTextures=1, UseAppleClientStorage=1, UseDepthTest=1, UseShaders=1, UpdateCMapChunked=1
Quitting networked game...
Running OpenGL at 1280 x 720 (VSync ON)
Starting mesh "Killing Grounds"...
Using 1.7.1 gameplay...
OpenGL: initialized with ErasePreviousFrame=0, Use32BitTextures=1, UseAppleClientStorage=1, UseDepthTest=1, UseShaders=1, UpdateCMapChunked=1
Quitting networked game...
Running OpenGL at 1280 x 720 (VSync ON)
Starting mesh "Killing Grounds"...
Using 1.7.1 gameplay...
OpenGL: initialized with ErasePreviousFrame=0, Use32BitTextures=1, UseAppleClientStorage=1, UseDepthTest=1, UseShaders=1, UpdateCMapChunked=1
Quitting networked game...
Running OpenGL at 1280 x 720 (VSync ON)
Starting mesh "Killing Grounds"...
Using 1.7.1 gameplay...
OpenGL: initialized with ErasePreviousFrame=0, Use32BitTextures=1, UseAppleClientStorage=1, UseDepthTest=1, UseShaders=1, UpdateCMapChunked=1
Quitting networked game...
Running OpenGL at 1280 x 720 (VSync ON)
Starting mesh "Killing Grounds"...
Using 1.7.1 gameplay...
OpenGL: initialized with ErasePreviousFrame=0, Use32BitTextures=1, UseAppleClientStorage=1, UseDepthTest=1, UseShaders=1, UpdateCMapChunked=1
Quitting networked game...
Running OpenGL at 1280 x 720 (VSync ON)
Starting mesh "Proving Grounds"...
Using 1.7.1 gameplay...
OpenGL: initialized with ErasePreviousFrame=0, Use32BitTextures=1, UseAppleClientStorage=1, UseDepthTest=1, UseShaders=1, UpdateCMapChunked=1
Quitting networked game...
Running OpenGL at 1280 x 720 (VSync ON)
Starting mesh "Proving Grounds"...
Using 1.7.1 gameplay...
OpenGL: initialized with ErasePreviousFrame=0, Use32BitTextures=1, UseAppleClientStorage=1, UseDepthTest=1, UseShaders=1, UpdateCMapChunked=1
Quitting networked game...
Running OpenGL at 1280 x 720 (VSync ON)
Starting mesh "If I Had a Trow..."...
Using 1.7.2 gameplay...
OpenGL: initialized with ErasePreviousFrame=0, Use32BitTextures=1, UseAppleClientStorage=1, UseDepthTest=1, UseShaders=1, UpdateCMapChunked=1
Quitting networked game...
Running OpenGL at 1280 x 720 (VSync ON)
Starting mesh "Gyre in the Wabe"...
Using 1.7.2 gameplay...
OpenGL: initialized with ErasePreviousFrame=0, Use32BitTextures=1, UseAppleClientStorage=1, UseDepthTest=1, UseShaders=1, UpdateCMapChunked=1
Quitting networked game...
Running OpenGL at 1280 x 720 (VSync ON)
Starting mesh "Gimble in the Wabe"...
Using 1.7.2 gameplay...
OpenGL: initialized with ErasePreviousFrame=0, Use32BitTextures=1, UseAppleClientStorage=1, UseDepthTest=1, UseShaders=1, UpdateCMapChunked=1
Quitting networked game...
Running OpenGL at 1280 x 720 (VSync ON)
Starting mesh "Proving Grounds"...
Using 1.7.2 gameplay...
OpenGL: initialized with ErasePreviousFrame=0, Use32BitTextures=1, UseAppleClientStorage=1, UseDepthTest=1, UseShaders=1, UpdateCMapChunked=1
Quitting networked game...
Disconnecting from metaserver.
Warning: Unable to find cutscene 'prologue'.
Replaying film "Last Recording" ...
Running OpenGL at 1280 x 720 (VSync ON)
Starting mesh "Proving Grounds"...
Using 1.7.2 gameplay...
OpenGL: initialized with ErasePreviousFrame=0, Use32BitTextures=1, UseAppleClientStorage=1, UseDepthTest=1, UseShaders=1, UpdateCMapChunked=1
Quitting replay...
Warning: Unable to find cutscene 'prologue'.
Establishing connection with metaserver at myth.mariusnet.com:6321...
  Connected.
Running OpenGL at 1280 x 720 (VSync ON)
Starting mesh "Caer Cadarn (Light)" with 1 plugin...
  Caer_Cadarn
Using 1.7.1 gameplay...
OpenGL: initialized with ErasePreviousFrame=0, Use32BitTextures=1, UseAppleClientStorage=1, UseDepthTest=1, UseShaders=1, UpdateCMapChunked=1
Quitting networked game...
Running OpenGL at 1280 x 720 (VSync ON)
Starting mesh "Acts of Piety" with 1 plugin...
  Acts of Piety v1.0
Using 1.7.1 gameplay...
OpenGL: initialized with ErasePreviousFrame=0, Use32BitTextures=1, UseAppleClientStorage=1, UseDepthTest=1, UseShaders=1, UpdateCMapChunked=1
Quitting networked game...
Running OpenGL at 1280 x 720 (VSync ON)
Starting mesh "Acts of Cruelty" with 1 plugin...
  Acts of Piety v1.0
Using 1.7.1 gameplay...
OpenGL: initialized with ErasePreviousFrame=0, Use32BitTextures=1, UseAppleClientStorage=1, UseDepthTest=1, UseShaders=1, UpdateCMapChunked=1
Quitting networked game...
Running OpenGL at 1280 x 720 (VSync ON)
Starting mesh "Lichen Unto Death (Dark) õ.õ" with 1 plugin...
  Lichen_Final
Using 1.7.2 gameplay...
OpenGL: initialized with ErasePreviousFrame=0, Use32BitTextures=1, UseAppleClientStorage=1, UseDepthTest=1, UseShaders=1, UpdateCMapChunked=1
Myth Crashed: EXCEPTION_ACCESS_VIOLATION
Attempting Stack Trace...
 0 0x081cb764 ? + 0x0000 (?:0)
 1 0x00482b23 _fill_rectangle_opengl + 0x000d (myth2code\hardware\opengl\render_opengl.c:2584)
 2 0x00493ca4 _fill_rectangle_clipped + 0x02ac (myth2code\bitmap_drawing.c:1089)
 3 0x004cb5e3 _hardware_setpixel + 0x000d (myth2code\overhead_map.c:1047)
 4 0x004cd60e _rasterize_monster_blips_hardware + 0x0022 (myth2code\overhead_map.c:1065)
 5 0x004cdd57 _rasterize_overhead_map + 0x0079 (myth2code\overhead_map.c:1309)
 6 0x0046b988 _rasterize_scene + 0x0028 (myth2code\render\render_rasterize.c:308)
 7 0x00461ea3 _render_scene + 0x001d (myth2code\render\render.c:155)
 8 0x004a4124 _rasterize_myth + 0x001c (myth2code\main.c:1265)
 9 0x004a4f53 _idle_myth + 0x00cd (myth2code\main.c:1161)
10 0x004a78cd _main + 0x0073 (myth2code\main.c:376)
11 0x004ecb7f _WinMain@16 + 0x0011 (myth2code\shell_windows.c:273)
12 0x0051255f _WinMainCRTStartup + 0x0051 (crt0.c:251)
13 0x767e33ca ? + 0x0000 (?:0)
14 0x77189ed2 ? + 0x0000 (?:0)
15 0x77189ea5 ? + 0x0000 (?:0)
Stack Trace Complete
Recording Buffers Flushed
Saved Recording To 'Crash- Jun 25 03.21.17 2011'

Re: something blewup

Posted: Sat Jun 25, 2011 3:34 am
by Pyro
Zip them up first and then upload.

Re: something blewup

Posted: Sat Jun 25, 2011 1:15 pm
by Autumn Demon
duh

Re: something blewup

Posted: Sat Jun 25, 2011 2:38 pm
by punkUser
That looks like it could be a video driver crash. Given you're using integrated graphics, have you updated your drivers recently?

Also you should upgrade to 1.7.2 - there were a number of improvements to rendering that could avoid this.

Re: something blewup

Posted: Sat Jun 25, 2011 3:12 pm
by Melekor
He is running 1.7.2 punk, you can tell because it says build 374 at the top of the log - he just played a lot of games with 1.7.1ers which forced 1.7.1 gameplay.

And I agree - the stack trace looks like a crash in the graphics driver.

Re: something blewup

Posted: Sat Jun 25, 2011 3:45 pm
by punkUser
Oh right sorry, I was looking at the 1.7.1 when loading games. My bad :)

Definitely upgrade your drivers, but you could also try DX10/11 mode and see if that works any better for you.

Re: something blewup

Posted: Sat Jun 25, 2011 5:29 pm
by Autumn Demon
i have Nvidia Optimus crap, but when mything i just use intel graphics. i keep my discrete graphics card drivers updated but never bother with my integrated drivers. i'll try updating them (but intel's website is horrendous).

Re: something blewup

Posted: Sat Jun 25, 2011 5:48 pm
by Pyro
Why don't you try Myth without Nvidia Optimus then?

Re: something blewup

Posted: Sat Jun 25, 2011 5:52 pm
by punkUser
Optimus might work better, yeah. But also try updating Intel drivers and/or using DX10/11 (on either GPU).

Re: something blewup

Posted: Sat Jun 25, 2011 9:38 pm
by Autumn Demon
Pyro wrote:Why don't you try Myth without Nvidia Optimus then?
I'm saying i don't use the Nvidia card. I use the Intel card because, y'know, myth is 12 years old and a 2010 integrated gc should work fine; and the Nvidia card runs a bit hotter.

I'll try Dx10/11 too.

Re: something blewup

Posted: Sun Jun 26, 2011 12:12 am
by punkUser
Fair enough if it runs well enough for you (although do note that we've added some stuff since then and standards of smoothness have changed :)). But if you continue to run into problems it might be worth considering.