Yet another Map Making Issue -Game will not load for testing
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- Posts: 8
- Joined: Sun Jun 05, 2011 4:39 pm
Yet another Map Making Issue -Game will not load for testing
OK, sorry guys but I've got YET ANOTHER problem with my tutorial/practice map. Everything is done, and I made it a plugin, activated it and tried to load in multiplayer to test it out, but the game will not load. It shows the loading screen and then goes right to the post-game screen, saying that I cancelled the game in progress.What am I missing here - I'm assuming I did something wrong in Fear - any suggestions?
Re: Yet another Map Making Issue -Game will not load for tes
Try it again and then close Myth2. Go to your Myth II folder and look for the myth_log text file. Open it and copy/paste it into a new post in this thread. It usually has clues in them as to what is missing or wrong.
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- Posts: 8
- Joined: Sun Jun 05, 2011 4:39 pm
Re: Yet another Map Making Issue -Game will not load for tes
Ok here's the log in full from my last try.
2011-06-27 13:38:38
Myth II Build 374 running under Modern Windows 5.010000 ----------------------------------------------
Loading poweruser.txt... not found.
Scanning for software devices...
Found 1 to use
Scanning for Direct3D devices...
Found 1 to use
Scanning for 3Dfx devices...
Found 0 to use
Scanning for OpenGL devices...
Found 1 to use
ATI Mobility Radeon X1400 x86/SSE2 | ATI Technologies Inc. | OpenGL 2.0
Initialized for DirectSound3D using COM
Loading Patch Files...
Patch 1.2
Patch MariusNet
Patch 1.3
Patch 1.4
Patch 1.4 Interface
Patch 1.5
Patch 1.7 Templates
Loading Patch Files Succeeded
Establishing connection with metaserver at myth.mariusnet.com:6321...
Connected.
Running OpenGL at 1400 x 1050 (VSync ON)
Starting mesh "Tutorial" with 1 plugin...
hpc tutorial
Using 1.7.2 gameplay...
OpenGL: initialized with ErasePreviousFrame=0, Use32BitTextures=1, UseAppleClientStorage=1, UseDepthTest=1, UseShaders=1, UpdateCMapChunked=1
Error: File system Open in .\Myth2Code\definitions.c, line #507: couldn't read header for monster definition '83wh'.
Error: File system Open in .\Myth2Code\definitions.c, line #593: unit definition postprocess failed on 'warrior hero (net)'.
Quitting networked game...
Disconnecting from metaserver.
Closing Myth.
2011-06-27 13:38:38
Myth II Build 374 running under Modern Windows 5.010000 ----------------------------------------------
Loading poweruser.txt... not found.
Scanning for software devices...
Found 1 to use
Scanning for Direct3D devices...
Found 1 to use
Scanning for 3Dfx devices...
Found 0 to use
Scanning for OpenGL devices...
Found 1 to use
ATI Mobility Radeon X1400 x86/SSE2 | ATI Technologies Inc. | OpenGL 2.0
Initialized for DirectSound3D using COM
Loading Patch Files...
Patch 1.2
Patch MariusNet
Patch 1.3
Patch 1.4
Patch 1.4 Interface
Patch 1.5
Patch 1.7 Templates
Loading Patch Files Succeeded
Establishing connection with metaserver at myth.mariusnet.com:6321...
Connected.
Running OpenGL at 1400 x 1050 (VSync ON)
Starting mesh "Tutorial" with 1 plugin...
hpc tutorial
Using 1.7.2 gameplay...
OpenGL: initialized with ErasePreviousFrame=0, Use32BitTextures=1, UseAppleClientStorage=1, UseDepthTest=1, UseShaders=1, UpdateCMapChunked=1
Error: File system Open in .\Myth2Code\definitions.c, line #507: couldn't read header for monster definition '83wh'.
Error: File system Open in .\Myth2Code\definitions.c, line #593: unit definition postprocess failed on 'warrior hero (net)'.
Quitting networked game...
Disconnecting from metaserver.
Closing Myth.
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- Posts: 8
- Joined: Sun Jun 05, 2011 4:39 pm
Re: Yet another Map Making Issue -Game will not load for tes
ok, I played around with it a bit and the map worked, thanks for the advice!