"Spiritless Ice" -- ???help scripting MultiPlayer Game Types
Posted: Wed Jul 06, 2011 2:24 pm
What are the best Multiplayer game types that the community enjoys
"Spiritless Ice"= FUGGIN LARGE MAP!!!;
*goal= create a natural looking and beautiful colormap, with epic terrain feel as you navigate the world
*location= below the pass of "Bagrada" within the peaks of the cloudspine
*terrain style= "Pale grass reaches for breath below the freezing tundra as rolling twists and spirals of mountainous snow caps breach the skyline; ruined forts once proud icons of the Western Cities' are now left in smoldering heaps as foul armies march beyond..." : The main "style" to the map is the shear face of an ominous and ancient glacier pushing up from the south-west which has waylay-ed a flagrant viking ship and has smashed the frozen vessel between a mountain side and the walls of ice (4 pieces of the broken ship are cast aside the mountain scape at different altitudes allowing for you to use their isolated and elevated positions as defensive roosts and escapes)
*Playability= constantly changing topography allowing for various advantageous situations on the fly and allowing for adaptability in tactics--- Terrain Logistics (if it looks like you can get a unit there; you probably can) utilize very narrow passages to flank or circumnavigate situations, plenty of fortifications and easily defend-able positions ---- keep in mind however... every defensive position has equally rendering disadvantages e.i.-unlit bottles/puss/satchel/cannon balls amongst the foundations, or singular paths of entry and escape... so use your EYES to distinguish elements of "tact" within the level
****^ this is my first map... of hopefully MANY MANY more! so it is more practice for me than anything else... terrain/environmental effects/& unit utility are my biggest avenues of study within the fundamentals of the MythEngine-- i hope to have a tagset modification for the map as well just a simple change in some of the dynamics you see as the various units of the myth world "interact".
but at this point...
I need guidance in scripting for Multiplayer game types... please aide
"Spiritless Ice"= FUGGIN LARGE MAP!!!;
*goal= create a natural looking and beautiful colormap, with epic terrain feel as you navigate the world
*location= below the pass of "Bagrada" within the peaks of the cloudspine
*terrain style= "Pale grass reaches for breath below the freezing tundra as rolling twists and spirals of mountainous snow caps breach the skyline; ruined forts once proud icons of the Western Cities' are now left in smoldering heaps as foul armies march beyond..." : The main "style" to the map is the shear face of an ominous and ancient glacier pushing up from the south-west which has waylay-ed a flagrant viking ship and has smashed the frozen vessel between a mountain side and the walls of ice (4 pieces of the broken ship are cast aside the mountain scape at different altitudes allowing for you to use their isolated and elevated positions as defensive roosts and escapes)
*Playability= constantly changing topography allowing for various advantageous situations on the fly and allowing for adaptability in tactics--- Terrain Logistics (if it looks like you can get a unit there; you probably can) utilize very narrow passages to flank or circumnavigate situations, plenty of fortifications and easily defend-able positions ---- keep in mind however... every defensive position has equally rendering disadvantages e.i.-unlit bottles/puss/satchel/cannon balls amongst the foundations, or singular paths of entry and escape... so use your EYES to distinguish elements of "tact" within the level
****^ this is my first map... of hopefully MANY MANY more! so it is more practice for me than anything else... terrain/environmental effects/& unit utility are my biggest avenues of study within the fundamentals of the MythEngine-- i hope to have a tagset modification for the map as well just a simple change in some of the dynamics you see as the various units of the myth world "interact".
but at this point...
I need guidance in scripting for Multiplayer game types... please aide