WTF??? Myth 2 Keeps Crashing
Posted: Thu Aug 18, 2011 5:39 pm
Can someone please help me with this problem...
2011-08-18 18:05:00
Myth II Build 374 running under Modern Windows 6.010000 ----------------------------------------------
Loading poweruser.txt... not found.
Error: File system Read in .\Myth2Code\tag_files\tag_files.c, line #2663: couldn't read #1024 bytes from offset #64 in local tag 'local\meshes\new mesh'
Error: File system Read in .\Myth2Code\tag_files\tag_files.c, line #1216: single_file_read() failed in tag_file_read()
Scanning for software devices...
Found 1 to use
Scanning for Direct3D devices...
Found 1 to use
Scanning for DirectX 11 devices...
Found adapter: ATI Radeon HD 5450
Found 1 to use
Scanning for 3Dfx devices...
Found 0 to use
Scanning for OpenGL devices...
Myth Crashed: EXCEPTION_ACCESS_VIOLATION
Attempting Stack Trace...
0 0x09fcb212 ? + 0x0000 (?:0)
1 0x6430b0f3 ? + 0x0000 (?:0)
2 0x6430b1a9 ? + 0x0000 (?:0)
3 0x6430c6a4 ? + 0x0000 (?:0)
4 0x64315658 ? + 0x0000 (?:0)
5 0x64315dd4 ? + 0x0000 (?:0)
6 0x004833c8 _create_opengl_context + 0x0058 (myth2code\hardware\opengl\setup_opengl_windows.c:230)
7 0x0048349b _query_opengl_devices + 0x0085 (myth2code\hardware\opengl\setup_opengl_windows.c:66)
8 0x004e12ac _query_for_screen_devices + 0x00a4 (myth2code\screen_setup.c:118)
9 0x004e2c54 _initialize_drawing_manager + 0x002c (myth2code\screen_windows.c:583)
10 0x004dfe96 _initialize_screen + 0x008a (myth2code\screen.c:227)
11 0x004c7a0f _initialize_myth + 0x0061 (myth2code\myth.c:299)
12 0x004a7878 _main + 0x00c8 (myth2code\main.c:357)
13 0x004ecb7f _WinMain@16 + 0x0011 (myth2code\shell_windows.c:273)
14 0x0051255f _WinMainCRTStartup + 0x0051 (crt0.c:251)
15 0x005123f3 _WinMainCRTStartup + 0x01bd (crt0.c:150)
Stack Trace Complete
2011-08-18 18:05:00
Myth II Build 374 running under Modern Windows 6.010000 ----------------------------------------------
Loading poweruser.txt... not found.
Error: File system Read in .\Myth2Code\tag_files\tag_files.c, line #2663: couldn't read #1024 bytes from offset #64 in local tag 'local\meshes\new mesh'
Error: File system Read in .\Myth2Code\tag_files\tag_files.c, line #1216: single_file_read() failed in tag_file_read()
Scanning for software devices...
Found 1 to use
Scanning for Direct3D devices...
Found 1 to use
Scanning for DirectX 11 devices...
Found adapter: ATI Radeon HD 5450
Found 1 to use
Scanning for 3Dfx devices...
Found 0 to use
Scanning for OpenGL devices...
Myth Crashed: EXCEPTION_ACCESS_VIOLATION
Attempting Stack Trace...
0 0x09fcb212 ? + 0x0000 (?:0)
1 0x6430b0f3 ? + 0x0000 (?:0)
2 0x6430b1a9 ? + 0x0000 (?:0)
3 0x6430c6a4 ? + 0x0000 (?:0)
4 0x64315658 ? + 0x0000 (?:0)
5 0x64315dd4 ? + 0x0000 (?:0)
6 0x004833c8 _create_opengl_context + 0x0058 (myth2code\hardware\opengl\setup_opengl_windows.c:230)
7 0x0048349b _query_opengl_devices + 0x0085 (myth2code\hardware\opengl\setup_opengl_windows.c:66)
8 0x004e12ac _query_for_screen_devices + 0x00a4 (myth2code\screen_setup.c:118)
9 0x004e2c54 _initialize_drawing_manager + 0x002c (myth2code\screen_windows.c:583)
10 0x004dfe96 _initialize_screen + 0x008a (myth2code\screen.c:227)
11 0x004c7a0f _initialize_myth + 0x0061 (myth2code\myth.c:299)
12 0x004a7878 _main + 0x00c8 (myth2code\main.c:357)
13 0x004ecb7f _WinMain@16 + 0x0011 (myth2code\shell_windows.c:273)
14 0x0051255f _WinMainCRTStartup + 0x0051 (crt0.c:251)
15 0x005123f3 _WinMainCRTStartup + 0x01bd (crt0.c:150)
Stack Trace Complete