Myth crashes when game begins.
Posted: Thu Jul 12, 2012 2:47 am
Copied myth from my old Mac Pro tower to my new MacBook Air. Both are running Lion. Except that on the Pro everything works fine, and on the MBA myth crashes every time a game starts without so much as an error message. I've trying copying myth over multiple different times and by different means. Prompt response would be appreciated, supposed to play an mwc game away from home tomorrow!
Myth log:
Loading poweruser.txt... not found.
Scanning for software devices...
Found 1 to use
Scanning for OpenGL devices...
Found 1 to use
Intel HD Graphics 3000 OpenGL Engine | Intel Inc. | OpenGL 2.1
Loading Patch Files...
Patch 1.2
Patch MariusNet
Patch 1.3
Patch 1.4
Patch 1.5
TFL Interface
Patch 1.7 Templates
Magma - Bungie Map Textures v1
Loading Patch Files Succeeded
Warning: Unable to find cutscene 'prologue.mov'.
Establishing connection with metaserver at myth.mariusnet.com:6321...
Connected.
Running OpenGL at 1366 x 768 (VSync ON)
Starting mesh "The Untamed Lands"...
Using 1.7.2 gameplay...
OpenGL: initialized with ErasePreviousFrame=0, Use32BitTextures=1, UseAppleClientStorage=1, UseDepthTest=1, UseShaders=1, UpdateCMapChunked=1
Error: File system Open in /Myth/Myth2Code/definitions.c, line #507: couldn't read header for collection definition '}^sK'.
Error: File system Open in /Myth/Myth2Code/bitmap_dialogs/bitmap_dialogs.c, line #1579: Unable to find dialog definiton '}^sK'.
Myth log:
Loading poweruser.txt... not found.
Scanning for software devices...
Found 1 to use
Scanning for OpenGL devices...
Found 1 to use
Intel HD Graphics 3000 OpenGL Engine | Intel Inc. | OpenGL 2.1
Loading Patch Files...
Patch 1.2
Patch MariusNet
Patch 1.3
Patch 1.4
Patch 1.5
TFL Interface
Patch 1.7 Templates
Magma - Bungie Map Textures v1
Loading Patch Files Succeeded
Warning: Unable to find cutscene 'prologue.mov'.
Establishing connection with metaserver at myth.mariusnet.com:6321...
Connected.
Running OpenGL at 1366 x 768 (VSync ON)
Starting mesh "The Untamed Lands"...
Using 1.7.2 gameplay...
OpenGL: initialized with ErasePreviousFrame=0, Use32BitTextures=1, UseAppleClientStorage=1, UseDepthTest=1, UseShaders=1, UpdateCMapChunked=1
Error: File system Open in /Myth/Myth2Code/definitions.c, line #507: couldn't read header for collection definition '}^sK'.
Error: File system Open in /Myth/Myth2Code/bitmap_dialogs/bitmap_dialogs.c, line #1579: Unable to find dialog definiton '}^sK'.