*Soulblighter Tribute* - (onedream- Art)
Posted: Thu Sep 20, 2012 10:54 am
--------------------------------------------------------------------
=MYTH II: One Dream- is an ongoing project towards the re-visioning
of the MYTH: Total Codex Universe-
With the intent to deliver epic scaled scenery
and environments unfolding captivating intense survival
horror within the cold unforgiving brutally bloody combat
of the Myth II Engine; in hopes to submerse you into
the creative and tactical carnage between Myth & Legends.
---------------------------------------------------------------------
Goal: Increase need for strategy and tactics- Darker character depictions-
Intensely diverse terrain effects and fortification/cover standpoints
---------------------------------------------------------------------
==========================================================================================
Disclaimer: My works are created to pay respects of joy to the amazing company of "Bungie"
and all the team members involved in the development of the Myth Series.
Thank You
I in no way claim "originality" or "ownership" over these maps.(or the many others to come)
They are for the enjoyment and use of the Myth community- created to further show
the dynamic and unique game play and WORLD of the Myth Engine.
==========================================================================================
---------------------------------------------------------------------
Intro: These maps are a personal respectful artistic reflection and honorary tribute
to the majesty and magnificence of the stories told within the
TOTAL CODEX of Myth II.
---------------------------------------------------------------------
----------------------------------------------------------------------
****I recommend playing all my maps under a "Conquest Principle";
meaning: be strategic and tactical with:LONG MATCH TIMES
Trading Dynamics
Veterans allowed
Varying Difficulties
(Patience & Sportsmanship)
----------------------------------------------------------------------
~~~~~~~~~~~~~~~~~~~~~~~~
=MYTH II: SOULBLIGHTER TRIBUTE=
(multiplayer maps)
~~~~~~~~~~~~~~~~~~~~~~~~
"...And Soulblighter - the towering, mad thing who cut off his own face
and tore out his own heart as part of a ritual too dark to speak of..."
*These maps are a SPECIAL TRIBUTE to perhaps the Greatest Villain ever to be:
yes Skeletors BIGGER brother SOULBLIGHTER- I respect his valiant efforts to
split the world in two by shattering the Cloudspine (that had to have been
one gnarly ass dream spell he was cookin' up); indeed thwarted by an old Arab gypsy
magician that can seemingly chain molecular magnetic powder puff evaporation
boom boom pow shit all over the place! (no racial tension intended I love all cultures)
I pour out a shot to the Fallen Necro Gangster Soulblighter
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~Bleeding Grounds: SoulblighterÃs personal blood soaked coliseum-
ì...it is arguable that Soulblighter was BalorÃs most brutal General...
frequently killing those who begged him for mercy... he is the reason
that Stˆng no longer appears on any map...î
*Body Count-Bleed out and slay as many helots as you can
*LMOH-Tactically form your assault towards the center shrine
*KOTH-Battle the blood hungry beasts for the center shrine
*Territories-Slay your way through the bleeding canals, desert forts, and pillars
*Assassination-Protect your Lord; while murdering the other Lords
^map concept^- Prisoners of War forced to battle for the grotesque entertainment
of Dark Lords.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~the Pilgrimage: an Ancient Shrine Site to the ancestry of the Fir'Bolg-
"Thought to once been use to plot star charts- it is assumed vital in
discovering the cycle of the dark energies that is the Leveler"
*Body Count-Purge the shrine of all hostile forces
*LMOH-Tactically control the center of the Shrine
*KOTH-Take and Hold the center of the Shrine
*Territories-Dominate the regions of the Shrine Site
*Assassination-Protect your Lord; while slaying all other Lords
^map concept^- Multiple Mercenary forces battle to occupy the Shrine Site
in hopes to unlock its secrets at nightfall.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~bitter, Cold Steel: Frozen Tundra Battle Ground-
"When one House insults another House; Claiming to own lands
not within his realm; surely there will be
blood, broken steel, and splintered bone to follow..."
*Body Count-Inflict as much damage as possible!
*LMOH-Cautiously control the center island
*KOTH-Dominate the center island
*Territories-Take and Hold the regions of the map
*Assassination-Protect your Lord; while mounting your own Espionage
^map concept^- Two Houses battle blade to blade for the dominance of land and riches
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
=MYTH II: One Dream- is an ongoing project towards the re-visioning
of the MYTH: Total Codex Universe-
With the intent to deliver epic scaled scenery
and environments unfolding captivating intense survival
horror within the cold unforgiving brutally bloody combat
of the Myth II Engine; in hopes to submerse you into
the creative and tactical carnage between Myth & Legends.
---------------------------------------------------------------------
Goal: Increase need for strategy and tactics- Darker character depictions-
Intensely diverse terrain effects and fortification/cover standpoints
---------------------------------------------------------------------
==========================================================================================
Disclaimer: My works are created to pay respects of joy to the amazing company of "Bungie"
and all the team members involved in the development of the Myth Series.
Thank You
I in no way claim "originality" or "ownership" over these maps.(or the many others to come)
They are for the enjoyment and use of the Myth community- created to further show
the dynamic and unique game play and WORLD of the Myth Engine.
==========================================================================================
---------------------------------------------------------------------
Intro: These maps are a personal respectful artistic reflection and honorary tribute
to the majesty and magnificence of the stories told within the
TOTAL CODEX of Myth II.
---------------------------------------------------------------------
----------------------------------------------------------------------
****I recommend playing all my maps under a "Conquest Principle";
meaning: be strategic and tactical with:LONG MATCH TIMES
Trading Dynamics
Veterans allowed
Varying Difficulties
(Patience & Sportsmanship)
----------------------------------------------------------------------
~~~~~~~~~~~~~~~~~~~~~~~~
=MYTH II: SOULBLIGHTER TRIBUTE=
(multiplayer maps)
~~~~~~~~~~~~~~~~~~~~~~~~
"...And Soulblighter - the towering, mad thing who cut off his own face
and tore out his own heart as part of a ritual too dark to speak of..."
*These maps are a SPECIAL TRIBUTE to perhaps the Greatest Villain ever to be:
yes Skeletors BIGGER brother SOULBLIGHTER- I respect his valiant efforts to
split the world in two by shattering the Cloudspine (that had to have been
one gnarly ass dream spell he was cookin' up); indeed thwarted by an old Arab gypsy
magician that can seemingly chain molecular magnetic powder puff evaporation
boom boom pow shit all over the place! (no racial tension intended I love all cultures)
I pour out a shot to the Fallen Necro Gangster Soulblighter
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~Bleeding Grounds: SoulblighterÃs personal blood soaked coliseum-
ì...it is arguable that Soulblighter was BalorÃs most brutal General...
frequently killing those who begged him for mercy... he is the reason
that Stˆng no longer appears on any map...î
*Body Count-Bleed out and slay as many helots as you can
*LMOH-Tactically form your assault towards the center shrine
*KOTH-Battle the blood hungry beasts for the center shrine
*Territories-Slay your way through the bleeding canals, desert forts, and pillars
*Assassination-Protect your Lord; while murdering the other Lords
^map concept^- Prisoners of War forced to battle for the grotesque entertainment
of Dark Lords.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~the Pilgrimage: an Ancient Shrine Site to the ancestry of the Fir'Bolg-
"Thought to once been use to plot star charts- it is assumed vital in
discovering the cycle of the dark energies that is the Leveler"
*Body Count-Purge the shrine of all hostile forces
*LMOH-Tactically control the center of the Shrine
*KOTH-Take and Hold the center of the Shrine
*Territories-Dominate the regions of the Shrine Site
*Assassination-Protect your Lord; while slaying all other Lords
^map concept^- Multiple Mercenary forces battle to occupy the Shrine Site
in hopes to unlock its secrets at nightfall.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~bitter, Cold Steel: Frozen Tundra Battle Ground-
"When one House insults another House; Claiming to own lands
not within his realm; surely there will be
blood, broken steel, and splintered bone to follow..."
*Body Count-Inflict as much damage as possible!
*LMOH-Cautiously control the center island
*KOTH-Dominate the center island
*Territories-Take and Hold the regions of the map
*Assassination-Protect your Lord; while mounting your own Espionage
^map concept^- Two Houses battle blade to blade for the dominance of land and riches
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~