Myth Crashed

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Codykon
Posts: 1
Joined: Tue Oct 30, 2012 11:39 am

Myth Crashed

Post by Codykon »

Error said to post the files here.

Code: Select all

2012-10-30 10:29:20  
Myth II Build 374 running under Win95 ----------------------------------------------
Loading poweruser.txt... not found.
Scanning for software devices...
	Found 1 to use
Scanning for Direct3D devices...
	Found 1 to use
Scanning for 3Dfx devices...
	3Dfx Voodoo SLI card is SLI configured
	Found 1 to use
Scanning for OpenGL devices...
	Found 1 to use
	ATI Radeon HD 5700 Series | ATI Technologies Inc. | OpenGL 4.1
Initialized for DirectSound3D using COM
Loading Patch Files...
  Patch 1.2
  Patch MariusNet
  Patch 1.3
  Patch 1.4
  Patch 1.4 Interface
  Patch 1.5
  Patch 1.7 Templates
Loading Patch Files Succeeded
Replaying film "FL_B_A Traitor's Grave (Normal)" ...
Running OpenGL at 1280 x 1024 (VSync ON)
Starting mesh "A Traitor's Grave" with 1 plugin...
  Magma - The Fallen Levels v2
Using 1.7.2 gameplay...
OpenGL: initialized with ErasePreviousFrame=0, Use32BitTextures=1, UseAppleClientStorage=1, UseDepthTest=1, UseShaders=1, UpdateCMapChunked=1
Quitting replay...
Myth Crashed: EXCEPTION_ACCESS_VIOLATION
Attempting Stack Trace...
 0 0x0043087a _file_read_from_position + 0x0066 (corelibrary\tag_files\x_files_windows.c:492)
 1 0x004732a8 _tag_file_read + 0x0038 (myth2code\tag_files\tag_files.c:1229)
 2 0x004dbe4e _read_recording_header + 0x0072 (myth2code\recording.c:1636)
 3 0x004ddf5f _select_game_to_load_dialog + 0x0111 (myth2code\recording.c:1998)
 4 0x004de0f9 _continue_saved_game + 0x0077 (myth2code\recording.c:886)
 5 0x004a3eb4 _handle_continue_game + 0x004c (myth2code\main.c:731)
 6 0x00435391 _handle_dialog_item_down + 0x000f (myth2code\bitmap_dialogs\bitmap_dialogs.c:2132)
 7 0x0043607f _dialogs_handled_action + 0x00b1 (myth2code\bitmap_dialogs\bitmap_dialogs.c:630)
 8 0x004a74f0 _process_action + 0x00b0 (myth2code\main.c:407)
 9 0x00446bc9 _update_actions + 0x0027 (myth2code\input\action_queue.c:220)
10 0x004a78c1 _main + 0x007f (myth2code\main.c:376)
11 0x004ecb7f _WinMain@16 + 0x0011 (myth2code\shell_windows.c:273)
12 0x0051255f _WinMainCRTStartup + 0x0051 (crt0.c:251)
13 0x7681eccb ? + 0x0000 (?:0)
14 0x7779d819 ? + 0x0000 (?:0)
15 0x7779da2b ? + 0x0000 (?:0)
Stack Trace Complete
Not sure how to post the Crash file.

It crashed after I replayed a film and closed out of the summary screen.

Thanks,
Cody
punkUser
Site Admin
Posts: 1049
Joined: Fri Oct 01, 2010 12:58 am

Re: Myth Crashed

Post by punkUser »

Looks like tag files might be missing or something? Can you post the contents of your "tags" directory under the Myth EXE?
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Melekor
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Posts: 2449
Joined: Sat May 01, 2004 12:10 am
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Re: Myth Crashed

Post by Melekor »

Hmm, OpenGL 4.1 under Win95? :P Are you using WINE or some kind of "compatibility mode" in windows? If it's the latter - Myth II 1.7.2 doesn't require any compatibility settings, it will run best as a modern app.

Are you sure it crashed immediately after dismissing the summary screen? The stack trace in the crash logs seems to indicate that it crashed after opening the "continue saved game" dialog.

Are you able to reproduce the crash by repeating what you did, or by opening the continue saved game dialog? The stack trace ends with a crash inside a file reading function, which almost always indicates a corrupted file of some kind. If it crashes in the continue saved game dialog this would be the saved game file. If you upload that file here (you can zip the file and attach it to your post), we should be able to determine if the file is really corrupted or if it's a bug.
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