Heroes Who Dare Released for Public Consumption
Posted: Sat Nov 03, 2012 10:01 pm
10 March 2013
Heroes Who Dare has been released into the wilds of the Myth Community.
I really appreciate the help i got from some of yous with this project and I really hope you all get half as much fun out of playing Heroes Who Dare as i had in the creating of it. :o)
Now go get your copy today before the sale is over. ;o)
GL HF Die Well !! :o)
GHOST®
Partial HWD PanoramaGreetings to my fellow old skOOl Mythers and newcomers to Myth II:SB alike,
About a month ago i happened to swing into BungieHL and while perusing their files, i come across a HWDBeta04.zip. To say i was puzzled, shocked, and happy all in the same breath is an understatement, as i had thought this map had long since been lost in a HD meltdown and i had basically forgotten about it.
Long story short, in the past month it has been out from under covers and back into the Magma mapmaking garage for a 1.7.2 retrofit and finishing of original objectives, not to mention some new 1.7+ bells & whistles. A top to bottom re-scripting overhaul is nearly complete, the final merging in of some more, high res units & the merging out some older lower res units is complete, CMap and terrain touch ups are on going and likely will be til the very end, work on a new 'unique' pregame has begun & lurks in the wings, and a couple fellow old school mythers may be lined up to create some new, quality, in game dialogues.
In hopes of putting a little bit of the commune back into the Myth community, i've decided Heroes Who Dare should be open for public beta testing. Anyone interested in helping out & offering feedback, films of bugs, multiple patching of files, etc. are welcomed to Download and test HWD.
If youre interested, make sure you are updated to Myth II v1.7.2 have gotten a copy of Myrd's awesome & simple to use OmniPatch then check back here regulary for links and news of new patches available/fixes made/determinations made, or if you can handle yourself in live chat, swing on by hl.udogs.net
HWD is nothing like Valley of Despair, nor any of my maps to tell the truth, as this has been an idea since long ago in my Vista Forum days, when i was still a map making nOOb, anyways, it has and continues to evolve after all these years, and with some community help i do believe i can bring HWD to be Finlized & publicly released at the Tain much sOOner than if i stretch internal resources more appropriatley concentrating on Laws of Evil, SF2, improving Myths engine for 1.8, etc. :o)
So come one, come all, no criticisms too harsh, no compliments too plentiful, and no, you can never have enough play testers. ;o)
Thanks!!
UPDATED BETA's and OMNIPATCH's03_NOV_2012 - Beta 01
Heroes Who Dare Beta 01 @ 44.8mb
06_NOV_2012 - Beta 02
Heroes Who Dare Beta 02 @ 42.0mb
HWD_B01aToB02a_OmniPatch @ 3.22mb
Change Log
Of note in this beta is the Difficulty Settings again make a difference. Activation ranges, enemy unit counts, etc. are now modified per the difficulty settings and the # of players. SO, timid *should be* considerably easier than legendary now. I also turned off the observers. If you still want to use them, then have any of your units taunt while at the front of the outhouse. This will give you full map viewing again.
09_NOV_2012 - Beta 03
Heroes Who Dare Beta 03 @ 45.6mb
HWD_B02aToB03a_OmniPatch @ 25.6mb
Change Log
Of note in this Beta is the addition of an Axe Warrior to the 3rd Legion troops, and 29 collections have had alpha masks added making Fe's beautiful units even more so. :oD
Also the reason why this patch is so large this time around, sorry about that.
Test observers and the trigger to activate them are still in place. Airstrikes no longer require mana to use, though they now have a longer recharge time to balance them out.
Up from 90 secs (1.5 mins) to 420 secs (7.0 mins).
16_NOV_2012 - Beta 05
Heroes Who Dare Beta 05 @ 47.0mb
HWD_B03aToB05a_OmniPatch @ 2.1mb
Change Log
Of note in this Beta is the opening cutscene has been revamped. Players get control of units after only 15 secs now (couldn't speed this any further) and i amp'd up the initial action a bit. Bunch of fixes of many issues found by Pyro & Scratch in their play testings & films. Thanks fellas!! :o)
Also, Players units can now be made to go invisible via taunting as well as selection of inventory. This can be done with a single unit or any combination up to all 4. It still has a small glitch with timing, so make sure you hold your taunt for a full second or until you see the invisibility LPGR light up. Hopefully in the next beta/rc ? I will have this running smoothly for activation & deactivation of invisibility, but for now, you'll have to suffer through the current set up.
Lastly, the trigger for the test observers activation has been removed. Fog of war in effect from here on out.
21_NOV_2012 - RC_01
Heroes Who Dare RC_01 @ 47.0mb
HWD_B05aToRC_01a_OmniPatch @ 2.1mb
Change Log
Of note: Release Candidate 01 !! YEAH!!! Spent a good couple days wrestling this beast into submission on a few issues, did a couple circles ending up at negative results, but forward progress has been regained and HWD is closer still to being complete. :o)
Pregame is in place now, though its still a *rougher* version. Couple small glitches with taunting units to go invisible found and resolved. Cannons will definitely NOT attack invisible units anymore. Theft of units by Shade has been replaced with a confusion attack. Trip Mine Ammo removed from dorf demo PRGR to remove player incentive to kill them for that ammo. HOWEVER, ghols now toss Trip Mine Ammo satchels as well as lesser puss packets (hero & legend only). Any unexploded airstrike satchels will be Trip Mine Ammo as well.
I normally jinx myself when i say this, but i am gonna say it anyways, Coming into the home stretch on this one. My personal To Do list contains mostly cosmetic/art items. With any luck, which i dont believe in, we may have HWD out in time for you to put under the X-Mas tree for your loved ones. :o)
No promises of course.
11_FEB_2013
Full HWD RC_02 can be downloaded up here. @ 43.2mb
Or the Omnipatch can be downloaded down there. @ 5.1mb
Change Log
Sorry for the long delay folks, i was off the Myth Band Wagon for a couple months there when i lost my ISP, but i'm back now and HWD is nearly ready for release, FINALLY !!!.
Of note: Probably most important is that the NPCs are a bit tougher and better in battle now. In fact, with a little help from a patient player, they could now be useful to push through some enemy hordes. Beyond that, lots of tweaks to CMap, OHMap, terrain, passability, etc etc; Additional models added throughout the map where needed; Reworked *Relic (lightning) Traps* so there's only 1 way through them now, though a couple new ways around them were also added; Found and squashed a bug of enemies attacking Players invisible units or the Tro when they were stoned; Found and quashed another bug with the Thrown Axe Attack damaging units 2 WU's past the unit; etc etc. Oh Yeah, and Dorf bottles are a bit more spongy now, so be careful. ;op
Besides Dialogue Voices, I have only 4 items remaining on my to do list concerning HWD. And besides the voices, they are all minor things that wont take much to polish off. So barring any major hiccups appearing in play testings, or minor tweaks/adjustments i feel are necessary, this will be the last RC Plug/Patch of HWD.
So, any and all help testing and feedback on possible issues/bugs would be greatly appreciated. With any luck, Magma - Heroes Who Dare can and will be released to The Tain by early to mid March 2013. :o)
OmniPatch
Myth II v1.7.2