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Mesh limit (units)

Posted: Sat Aug 17, 2013 3:01 am
by paladin MAIK
How ever can increase the number of soldiers on the map?

Re: Mesh limit (units)

Posted: Sat Aug 17, 2013 5:49 am
by juliocpaes
paladin MAIK wrote:How ever can increase the number of soldiers on the map?
512 units is limit of meshs ... if you exceed this number probably will not run the map. :o

Re: Mesh limit (units)

Posted: Sat Aug 17, 2013 2:42 pm
by Pyro
There can only be about 400 units visible on the map. You can have a lot of invisible units, so after some enemies die, you can make more units visible as long as the total is still under 400.

To make units invisible you need to double click on them and check the box for invisible. You can use scripting to make them visible when you need them.

Make a Unit Control map action. Either add the units to the "Monsters" parameter or have a "Link" with the map action with the units as "subj". Then add a "Visible Flag" to the Unit Control and set it to "true". This will make all the monsters (which is another word they use to mean units) visible.

So you can have another action activate that one. For example, you can have a Geometry Filter check if any of the player units are near an area. If they are, then you activate the Unit Control to make more enemies visible.

Re: Mesh limit (units)

Posted: Sun Aug 18, 2013 12:21 am
by paladin MAIK
Clear. It is a pity that the visible units can only be 400. Just for me, invisible units are inconvenient. :?