How to make completely new units/sprites with NO 3D modeling
Posted: Thu Feb 06, 2014 10:57 pm
So, modeling, animating, and rendering takes artistic skill, technical skill, and lots of time. Just to get a bunch of bitmapped sprites out of the deal.
You know what would take 0 artistic skill, minimal technical skill, and far less time?
Use techniques from stop-motion animation.
Buy (& mod?) a poseable doll/figure to be your new unit. Possibly reinforce the doll with a wire exoskeleton if it won't keep position.
Then pose it in the positions you need, and take a digital photo at all necessary angles, with a solid color backdrop. Use a paint program or chroma-keying program to get rid of the backdrop.
If the look of the sprite isn't quite right, you can do various processing to the photo to adjust the qualities of the bitmap. Apply blur/soft focus? Poster-ize (high contrast with high saturation)? etc.
You know what would take 0 artistic skill, minimal technical skill, and far less time?
Use techniques from stop-motion animation.
Buy (& mod?) a poseable doll/figure to be your new unit. Possibly reinforce the doll with a wire exoskeleton if it won't keep position.
Then pose it in the positions you need, and take a digital photo at all necessary angles, with a solid color backdrop. Use a paint program or chroma-keying program to get rid of the backdrop.
If the look of the sprite isn't quite right, you can do various processing to the photo to adjust the qualities of the bitmap. Apply blur/soft focus? Poster-ize (high contrast with high saturation)? etc.