Oak Misorder Solutions?
Posted: Wed Feb 12, 2014 12:16 am
Importing some sprites into oak, but the game I'm ripping from organizes their bmps in a different order - 0 degrees, 90 degrees, 180 degrees, 270 degrees, then all the 45 degree angles.
Anybody ever encountered this? I'm trying to think of a good way to go about this so I don't have to rename them all by hand...
Can I import one VIEW at a time in oak? I know i can import views, then frames, but that means I need to import them all at once. Is there any way to do just one at a time? That way I would only have to do 8 imports per sequence instead of...well, let's not even think about that.
Anybody ever encountered this? I'm trying to think of a good way to go about this so I don't have to rename them all by hand...
Can I import one VIEW at a time in oak? I know i can import views, then frames, but that means I need to import them all at once. Is there any way to do just one at a time? That way I would only have to do 8 imports per sequence instead of...well, let's not even think about that.