1.8 crashed randomly
Posted: Sat Jul 05, 2014 7:02 am
Code: Select all
2014-07-05 04:52:07
Myth II |iUniversal|p Build 428 running under MacOS 1068 (Intel) ----------------------------------------------
Loading poweruser.txt... OK.
DEBUG: Updating monolithic tag cache:
Initial count: 37
Number removed: 0
Number added: 0
New count: 37
DEBUG: Adding 15 monolithic tags:
small install
medium install
large install
international small install
international large install
Patch 1.2
Patch 1.3
Patch 1.4
Patch 1.5
GateofStormsNet
Patch 1.8 Interface
Green Berets Detail Textures
Patch 1.7 Templates
_TFV Dtex beta 004
Magma - Detail Texture Megapack
Scanning for software devices...
Found 1 to use
Scanning for OpenGL devices...
Found 1 to use
NVIDIA GeForce 9400M OpenGL Engine | NVIDIA Corporation | OpenGL 2.1
Warning: Unable to find cutscene 'prologue.smk'.
Running OpenGL 2.1 at 1280 x 800 (VSync ON)
Starting mesh "|iBlood Oranges|p"...
Using 1.8.0 gameplay...
OpenGL: Initialized with TexCacheSize=384, ErasePreviousFrame=0, MaxAnisotropy=8, MSAASamples=1, UseDepthTest=1, UseMipMaps=1, UseNPO2Textures=1, UseShaders=1, UseLightmapBlendingShader=0, UpdateCMapChunked=1, UseCMapTiles=1, UseAppleClientStorage=1
Floating point exception
0 Myth II 1.8 0x00104c33 handle_signal + 88
1 libSystem.B.dylib 0x9877105b _sigtramp + 43
2 ??? 0xffffffff 0x0 + 4294967295
3 Myth II 1.8 0x00006a32 trigger_map_action + 949
4 Myth II 1.8 0x00006bc5 update_map_actions + 235
5 Myth II 1.8 0x000cc56e update_myth + 925
6 Myth II 1.8 0x000ce9cb idle_myth + 144
7 Myth II 1.8 0x000cf890 update_everything + 2201
8 Myth II 1.8 0x000cfec6 main + 1347
9 Myth II 1.8 0x00002e72 _start + 216
10 Myth II 1.8 0x00002d99 start + 41
Recording Buffers Flushed
Saved Recording To 'Crash- 2014-07-05 04.58.16'