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need to find out some data for mapmaking

Posted: Sun Aug 31, 2014 10:32 am
by kingthrall
NEED TO FIND in fear/loathing looking for units or monsters, when you load the statistical information about each creature I cant find the

speed of walking
speed of attack

can see pathfinding radious ect for information, any help much appreciated where I can pinpoint where this data is.

Re: need to find out some data for mapmaking

Posted: Sun Aug 31, 2014 1:26 pm
by Pyro
Go to the monster tag of the unit. Click on the "Terrain Parameters" button. The value at the top is "Base Movement Speed". That is the speed, however it depends on what terrain the unit walks on. Multiply that base value by the one you get for the terrain type. Most units will have Grass set to 1.00. Which means whatever the base movement speed the unit has, is unchanged while on grass terrain. Units are normally set to be a little slower on media (water). Open Loathing and click terrain painting if you are interested in seeing what terrain type is located where on a map. Grass will be clear so those areas you will see the color map.

Attack speed is more complicated. In the monster tag you will find a box where its attacks are located. Double click an attack. "Recovery Time" is as the name implies the cool down time after that attack is used. "Recovery Time Experience Delta" matters when the unit has vets. Multiply that value with the experience count (kill count) and then subtract that from "Recovery Time" to get your new recovery time. By default units can only vet up to 5 kills unless you are playing a map made by a mapmaker who choose to use vets.

If however you wish to know the speed it takes to attack rather than the speed it takes to recover from an attack you need a collection editor like Oak. (If you want Oak, private message Melekor about it.) First, you must know which sequence the unit uses for its attack. To see that you need to open its monster tag in Fear and then open each attack you are interested in seeing. At the top of the new window you will see the name of the sequence the unit uses for that attack. For Berserk this would be "attack 3".

Now open the berserk collection tag in Oak. Look for sequence "attack 3". After you open that sequence at the top you will see how many frames the sequence uses. In this case 9. Also a value for "Ticks per Frame". For this example it is set to 1. Which means it takes a total of 9 ticks to play out this "attack 3" sequence. In Myth, 30 ticks equals 1 second. However the actual attack projectile created, does not always get made at the end of a sequence. The "key frame" indicates the frame where the attack projectile gets made. The attack projectile is the one that actually causes damage. For "attack 3", the key frame is 6. Frame count starts at 0, not 1. This means on the 7th frame which takes 7 ticks to play, the attack is made.