Crash report Help
Posted: Thu Apr 16, 2015 6:00 am
Hi
I am working on a project and 1 of the maps crashes intermittently.
It either crashes when you loos or if you quit.
Neither the crash report nor Myth log states what exactly caused the crash ( no tag info ) just a bunch of errors.
anyone around that can help me figure out whats causing the crash.
It's not PC related because it does the same thing for others.
thanks ...the crash report
Using 1.8.0 gameplay...
OpenGL: Initialized with ErasePreviousFrame=0, MaxAnisotropy=8, MSAASamples=1, UseDepthTest=1, UseMipMaps=1, UseNPO2Textures=1, UseShaders=1, UpdateCMapChunked=1, UseCMapTiles=1, UseAppleClientStorage=0
Quitting networked game...
Running OpenGL 4.4 at 1920 x 1080 (VSync ON)
Starting mesh "Forest heart -Sacred grounds " with 1 plugin...
Souly 3
Using 1.8.0 gameplay...
OpenGL: Initialized with ErasePreviousFrame=0, MaxAnisotropy=8, MSAASamples=1, UseDepthTest=1, UseMipMaps=1, UseNPO2Textures=1, UseShaders=1, UpdateCMapChunked=1, UseCMapTiles=1, UseAppleClientStorage=0
Myth Crashed: EXCEPTION_NO_MEMORY
Attempting Stack Trace...
0 0x7724e4b4 ? + 0x0000 (?:0)
1 0x0047b711 __set_pointer_size + 0x0001 (corelibrary\cseries\windows_utilities.c:134)
2 0x00401033 _realloc_pointer + 0x0008 (corelibrary\cseries\memory_wrappers.c:22)
3 0x0040b178 ?alignhash_resize__@?$alignhash_wrapper@Ucache_key@@PAUcache_value@@@@CAHPAUalignhash___t@1@I@Z + 0x0288 (vector:884)
4 0x0040ae31 ?alignhash_set__@?$alignhash_wrapper@Ucache_key@@PAUcache_value@@@@CAIPAUalignhash___t@1@Ucache_key@@PAH@Z + 0x01cf (vector:439)
5 0x004096ff ?lookup@cache@@QAEPAUcached_texture_data@@PAUcached_texture_descriptor@@@Z + 0x00e1 (myth2code\hardware\generic_texture_cache.cpp:268)
6 0x00484c8c _source_tinted_texture_opengl + 0x0084 (myth2code\hardware\opengl\render_opengl.c:1847)
7 0x00485e79 _rasterize_opengl_rectangle + 0x02f7 (myth2code\hardware\opengl\render_opengl.c:2638)
8 0x00484f1f _rasterize_translucent + 0x0031 (myth2code\hardware\opengl\render_opengl.c:1944)
9 0x0048520c _rasterize_scene_chunked + 0x0114 (myth2code\hardware\opengl\render_opengl.c:2142)
10 0x0048545f _rasterize_scene_opengl + 0x0031 (myth2code\hardware\opengl\render_opengl.c:2383)
11 0x0047d123 _rasterize_scene_hardware + 0x001b (myth2code\hardware\hardware_rasterizers.c:1047)
12 0x004c13be _rasterize_scene + 0x0052 (myth2code\render\render_rasterize.c:377)
13 0x004b2c1a _render_scene + 0x0004 (myth2code\render\render.c:146)
14 0x0042bec9 _rasterize_myth + 0x0005 (myth2code\main.c:1381)
15 0x0042bdb1 _idle_myth + 0x00a4 (myth2code\main.c:1301)
16 0x0042bca1 _idle_game_state + 0x0010 (myth2code\main.c:1211)
17 0x0042b59a _update_everything + 0x001c (myth2code\main.c:583)
18 0x0042b3c7 _main + 0x0020 (myth2code\main.c:440)
19 0x00466d2f _WinMain@16 + 0x0002 (myth2code\shell_windows.c:274)
20 0x004f70a2 _WinMainCRTStartup + 0x0051 (crt0.c:251)
21 0x764533aa ? + 0x0000 (?:0)
22 0x771f9ef2 ? + 0x0000 (?:0)
23 0x771f9ec5 ? + 0x0000 (?:0)
Stack Trace Complete
Recording Buffers Flushed
Saved Recording To 'Crash- 2015-04-05 23.48.01'
I am working on a project and 1 of the maps crashes intermittently.
It either crashes when you loos or if you quit.
Neither the crash report nor Myth log states what exactly caused the crash ( no tag info ) just a bunch of errors.
anyone around that can help me figure out whats causing the crash.
It's not PC related because it does the same thing for others.
thanks ...the crash report
Using 1.8.0 gameplay...
OpenGL: Initialized with ErasePreviousFrame=0, MaxAnisotropy=8, MSAASamples=1, UseDepthTest=1, UseMipMaps=1, UseNPO2Textures=1, UseShaders=1, UpdateCMapChunked=1, UseCMapTiles=1, UseAppleClientStorage=0
Quitting networked game...
Running OpenGL 4.4 at 1920 x 1080 (VSync ON)
Starting mesh "Forest heart -Sacred grounds " with 1 plugin...
Souly 3
Using 1.8.0 gameplay...
OpenGL: Initialized with ErasePreviousFrame=0, MaxAnisotropy=8, MSAASamples=1, UseDepthTest=1, UseMipMaps=1, UseNPO2Textures=1, UseShaders=1, UpdateCMapChunked=1, UseCMapTiles=1, UseAppleClientStorage=0
Myth Crashed: EXCEPTION_NO_MEMORY
Attempting Stack Trace...
0 0x7724e4b4 ? + 0x0000 (?:0)
1 0x0047b711 __set_pointer_size + 0x0001 (corelibrary\cseries\windows_utilities.c:134)
2 0x00401033 _realloc_pointer + 0x0008 (corelibrary\cseries\memory_wrappers.c:22)
3 0x0040b178 ?alignhash_resize__@?$alignhash_wrapper@Ucache_key@@PAUcache_value@@@@CAHPAUalignhash___t@1@I@Z + 0x0288 (vector:884)
4 0x0040ae31 ?alignhash_set__@?$alignhash_wrapper@Ucache_key@@PAUcache_value@@@@CAIPAUalignhash___t@1@Ucache_key@@PAH@Z + 0x01cf (vector:439)
5 0x004096ff ?lookup@cache@@QAEPAUcached_texture_data@@PAUcached_texture_descriptor@@@Z + 0x00e1 (myth2code\hardware\generic_texture_cache.cpp:268)
6 0x00484c8c _source_tinted_texture_opengl + 0x0084 (myth2code\hardware\opengl\render_opengl.c:1847)
7 0x00485e79 _rasterize_opengl_rectangle + 0x02f7 (myth2code\hardware\opengl\render_opengl.c:2638)
8 0x00484f1f _rasterize_translucent + 0x0031 (myth2code\hardware\opengl\render_opengl.c:1944)
9 0x0048520c _rasterize_scene_chunked + 0x0114 (myth2code\hardware\opengl\render_opengl.c:2142)
10 0x0048545f _rasterize_scene_opengl + 0x0031 (myth2code\hardware\opengl\render_opengl.c:2383)
11 0x0047d123 _rasterize_scene_hardware + 0x001b (myth2code\hardware\hardware_rasterizers.c:1047)
12 0x004c13be _rasterize_scene + 0x0052 (myth2code\render\render_rasterize.c:377)
13 0x004b2c1a _render_scene + 0x0004 (myth2code\render\render.c:146)
14 0x0042bec9 _rasterize_myth + 0x0005 (myth2code\main.c:1381)
15 0x0042bdb1 _idle_myth + 0x00a4 (myth2code\main.c:1301)
16 0x0042bca1 _idle_game_state + 0x0010 (myth2code\main.c:1211)
17 0x0042b59a _update_everything + 0x001c (myth2code\main.c:583)
18 0x0042b3c7 _main + 0x0020 (myth2code\main.c:440)
19 0x00466d2f _WinMain@16 + 0x0002 (myth2code\shell_windows.c:274)
20 0x004f70a2 _WinMainCRTStartup + 0x0051 (crt0.c:251)
21 0x764533aa ? + 0x0000 (?:0)
22 0x771f9ef2 ? + 0x0000 (?:0)
23 0x771f9ec5 ? + 0x0000 (?:0)
Stack Trace Complete
Recording Buffers Flushed
Saved Recording To 'Crash- 2015-04-05 23.48.01'