Posted: Fri Jun 24, 2005 4:36 am
The first thing I noticed when I installed the new patch was that pathfind was tweaked a little.
I don't really feel like running any tests on this right now but from personal experience heres something I seemed to noticed:
1. If you choose a unit to chase another unit (ex: trow vs trow) it doesn't do as good a job of it as it use to. By that i mean the chasing unit seems to run a very similar route to the unit its following, as aposed to prior patches where it chose the most direct route and always caught up because, well no person was better then the computer. Now it seems like if you try and fake the unit chasing you, you can get it to step multiple times in the wrong direction, get it to turn 90* as well as other interesting moves that can by you a lot of time.
This doesn't just go for trow, but its just the most obvious.
So i guess my question is what (if any) kind of changes did you make to pathfinding?
And if you did the follow up question is what was wrong with the old one? It seems you guys change the pathfinding a lot so I was just curious how you decide what needs to be done.
Sorry if this sounds like a complaint. It isn't ment to be. It's supposed to be constructive criticism at worst. I'm more curious then anything.
Anyone have any other melle things to talk about? Pathfinding? I just felt there needs to be a thread for this. Even if im crazy and all my observations are in my head.
I don't really feel like running any tests on this right now but from personal experience heres something I seemed to noticed:
1. If you choose a unit to chase another unit (ex: trow vs trow) it doesn't do as good a job of it as it use to. By that i mean the chasing unit seems to run a very similar route to the unit its following, as aposed to prior patches where it chose the most direct route and always caught up because, well no person was better then the computer. Now it seems like if you try and fake the unit chasing you, you can get it to step multiple times in the wrong direction, get it to turn 90* as well as other interesting moves that can by you a lot of time.
This doesn't just go for trow, but its just the most obvious.
So i guess my question is what (if any) kind of changes did you make to pathfinding?
And if you did the follow up question is what was wrong with the old one? It seems you guys change the pathfinding a lot so I was just curious how you decide what needs to be done.
Sorry if this sounds like a complaint. It isn't ment to be. It's supposed to be constructive criticism at worst. I'm more curious then anything.
Anyone have any other melle things to talk about? Pathfinding? I just felt there needs to be a thread for this. Even if im crazy and all my observations are in my head.