Myth 1&2 AI Upscale Future Attemt
Posted: Sun Sep 27, 2020 1:46 pm
Hello, I'm new here. I finally decided to play Myth series game, but found that some of the game aspects could be improved.
I already did several AI Upscale mods for Thief community (https://www.moddb.com/members/akven), so maybe I could do something for Myth.
So, several questions:
1. How could I unpack CUTSCENE.GOR file from Myth 1?
2. What is the biggest resolution Magma Project engine supports for cinematics?
3. What file extensions its supports for cinematics? (only QuickTime, or it can play avi/mkv through ffmpeg?
4. What is the biggest resolution for textures and in what format (png,dds etc) they are supported?
5. The Fallen Levels for Myth 2 uses Myth 2 textures or Myth 1 textures? Does this textures differ? And if they are, could I create a pack for upscaled Myth 1 textures to use with Fallen Levels?
6. Are characters/units textures upscalable?
I already did several AI Upscale mods for Thief community (https://www.moddb.com/members/akven), so maybe I could do something for Myth.
So, several questions:
1. How could I unpack CUTSCENE.GOR file from Myth 1?
2. What is the biggest resolution Magma Project engine supports for cinematics?
3. What file extensions its supports for cinematics? (only QuickTime, or it can play avi/mkv through ffmpeg?
4. What is the biggest resolution for textures and in what format (png,dds etc) they are supported?
5. The Fallen Levels for Myth 2 uses Myth 2 textures or Myth 1 textures? Does this textures differ? And if they are, could I create a pack for upscaled Myth 1 textures to use with Fallen Levels?
6. Are characters/units textures upscalable?