hex coop [beta]
by ephemeral
Coop hill defense map. Probably suitable for 4-14 players. Brand new map with script based off of Mazz VI v5 script, but with very different units/gameplay. Theres no leveling, and units are similar to reg strength (although this is not reg! see tagset description).
Over 100 starting player units with periodic reinforcements. Enemies in the thousands.
Current vicotry condition are to survive for time based on difficulty: timid/20 min, simple/30 min, normal/40 min, heroic/50 min, legendary/60 min.
Requires tagset
v0.1.0
- Initial version for testing.
v0.1.1
More sloped terrain
Script fixes and adjustments
More units
v0.2.0
Terrain adjustments - more paths up hill & better pathfinding
Script fixes for reinforcements and bosses
Additional player units
Spawn point and timing changes
v0.2.1
- Scripting fixes and improvements
v0.2.2
Script for warg riders
Adjust attack scripts
Misc script fixes
Incomplete credits: Units/graphics from TSG/creation, Badlands, Magma, Gizmo, Zeph
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