Myth II: Defend The Seven Gates (BetaV7.0) [beta]
by Artilheiro
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- File Size:
- 303.9 MB
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- Type:
- Scenarios
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- Author:
- Artilheiro
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- Rating:
-
- Downloads:
- 20
More by this author →
Update 7.0
.New units
Cursed Myrkridia: they are considered "Heavy" units (for those who don't know, ''Heavy'' units are like ''Hero'' units on the dark side) when they die they turn into ghosts and rip their own heads off their bodies to play as an explosive, this idea came from the files of the Myrkridia ghost which has an explosive head as ammunition but the ammunition was set to 0. Ghosts are immune to stun (confusion), immune to poison damage and immune to paralysis. (“Myrkridian Pack-Mage made a ritual to curse some Myrkridian so that when they die they come back as ghosts to take revenge, they rip their own heads off their bodies to throw as an explosive, the magic also protects them from conversion, it may seem like a blessing for them to stay still like ghosts wandering around, but it's not, they are tied to material things, desires, attachments and ego.”)
.Trow Captain. Press the ''i'' key to open his skill selection.
.Buff
Warrior(Mace): Increased attack speed, increased maximum attack range.
Beserk Captain: Now his special goes automatically in the attack and the player does not need to press the special key to use it, mana regeneration has been increased.
.Defend The Seven Gates: the spiders were replaced by flies, a wave of flies was added at the beginning of the defensive part.
.Other changes made.
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Map 0 - Defend The Seven Gates
It shows the events right after Soulbighter dies.
Press the ''i'' key to open the Warlock Legendary skill selection.
Press the ''i'' key to open the Bowman Legendary skill selection.
Defeat Conditions: If all allied units die.
Victory Condition: If the final wave of enemies is defeated.
Recommended players: Timid 1 player, Simple 1 player, Normal 1-5 Players, Heroic 1-6 Players, Legendary 1-8 players.
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Map 1 - Defend The Covenant
Defeat condition: If Fenris dies
Victory condition: After destroying all waves of enemies and Fenris and his soldiers retreat when the enemy Gor-Ash arrives.
Recommended players: Timid 1 player, Simple 2 players, Normal 3-5 Players, Heroic 5-6 Players, Legendary 6-7 players.
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Map 2 - Defend The World knot
This map shows the story between the events of Defend The Hill and Defend The Library.
Defeat Conditions: if the specific warrior dies. (he has a different coloring than the other warriors.) if Fenris dies, if the World Knot pillar is broken. after the warrior enters the World knot the defeat conditions of the World knot Pillar and the specific warrior dying are deactivated.
Victory Condition: defeat the numerous wave of trhalls
Recommended players: Timid 1 player, Simple 1-2 players, Normal 1-3 Players, Heroic 4-7 Players, Legendary 8-12 players.
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Map 3 - Defend The Library
Defeat conditions: If Warrior Captain dies or if there is no allied unit defending the library.
Victory Condition: If you eliminate Gor-Ash and the enemies next to him.
Recommended players: Timid 1 player, Simple 2 players, Normal 3-5 Players, Heroic 5-6 Players, Legendary 6-8 players.
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Map 4 - Defend The Monument
Defeat conditions: If all bre'unors die before reaching the monument, upon reaching the monument.
If b'Y'laggo dies.
If all units die b'Y'laggo automatically dies.
Victory condition: if the wave where there will be trow and forest giant is destroyed
Recommended players: Timid 1 player, Simple 1-2 players, Normal 1-3 Players, Heroic 2-4 Players, Legendary 4-6 players.
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Map 5 - Defend The Dam
Press the ''i'' key to open the Warlock Captain skill selection.
Defeat Conditions: If Warlock captain or Knight die or if all 3 Barrages are eliminated.
Victory Condition: If you eliminate all enemy hordes.
Recommended players: Timid 2 player, Simple 3-4 players, Normal 5-7 Players, Heroic 7-8 Players, Legendary 8-10 players.
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Map 6 - Defend The village
Press the ''i'' key to open the Archer Captain's skill selection.
Defeat conditions: If Archer Captain dies in the small village, from the large village starting if Archer Captain dies or Knight or Berserker Captain.
Victory condition: after eliminating Trow iron Warrior.
Recommended players: Timid 2 player, Simple 3 players, Normal 4-6 Players, Heroic 6-7 Players, Legendary 8-9 players.
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Map 7 - Defend The Acerus
Press the ''i'' key to open the Trow Captain skill selection.
Defeat condition: If Trow Captain dies.
Victory condition: If all enemies are killed.
Recommended players: Timid 1 player, Simple 1-2 players, Normal 1-5 Players, Heroic 1-6 Players, Legendary 2-8 players.
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Hi, this is my first plugin made.
Myth II: Defend The Seven Gates
Many units have been modified significantly when more armor wear and some have changed movement speed (depending on the unit's weight and amount of armor).
Units that affect the morale of other units have daggers!
1 dagger increases allied team morale by 1
2 daggers increases friendly team morale by 1 and decreases enemy team morale by -1
3 daggers increases the allied team's morale by 2 and decreases enemy team morale by -1
4 daggers increases the allied team's morale by 2 and decreases enemy team morale by -3
I don't know if I'll be able to finish this plugin throughout my life, I also need to look at my life, studies, work, my priorities, etc.. Meddling a lot with loathing and fear ends up consuming the person, even more so in a large project, So with that said, don't be surprised if it takes a long time for me to release a new update.
heartfelt thanks to all the creators of units and other things that made it available for free on website: https://soulblaster.webs.com/
Thanks to DarthRevan555 for letting use his Myth III Public Beta plugin units.
My special thanks to Jon God helped me a lot by putting water in my plugin. And to all of the discord myth2 mapmaking channel.
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