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Most Downloaded →
Largest Items (631 - 645) for Myth II
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Heart of Darkness
This includes three 5 team meshes. Heart of Darkness (Light), Holy Wars of Darkness (Slugfest+Jman, Ghast), and If I Had a Bungyip...(Dark) There are some neat things in this release. A new unit, the Lichen, which you might remember from the screenshots …
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Highlands 2
This plugin was made by the legendary Soma, in 2000. For some reason, it has escaped being placed on the Tain, and it has no detail map (nor does it have a Read Me with any detail!). This seems to me an instant classic. Four starts, with several types of …
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Peace in the Palace (Original)
In 1999, "Peace in the Palace" gained a healthy following due to its outstanding net gameplay and excellent design. 1.5-years later, Creation mapmakers updated and refurbished the map, releasing it under the name "Peace on the Ramparts". This archive …
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AGEHA Raid Grounds
By AGEHA. Here's a rarity: A plugin created in 2005 exclusively for and by a Japanese group of Myth gamers known as AGEHA. Based on a heavily modified Proving/Killing Grounds map, now made with blood and sand.
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Walls of War
This map was created with Bryce 3D and looks pretty cool. The idea is based off the old Myth1 map that had a wall down the middle. Here the wall is the terrain (so spiders could actually climb over it). There are physical breaks in the wall so you can …
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AGEHA Green Ground Stadium
By AGEHA. Here's a rarity: A plugin created in 2005 exclusively for and by a Japanese group of Myth gamers known as AGEHA. Based on a heavily modified Proving/Killing Grounds map, now envisioned as a football/soccer field. Definitely a collector's item, …
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Clueless (MWC)
This is a 2 team multiplayer map on the mesh originally used for Datax's "Clue: A Knife in the Dark". I have of course removed all the scripting, with the exception of the secret passageways in the corners. It has mauls, archers, dwarves, fetch, warriors, …
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Antarctica
By Kit Wong (aka Wright) An excellent map from May 2000, with echoes of Drowned Kingdom. Much different gameplay, however. Large map with several small, snowy islands connected by shallow water channels. Very nicely done, and includes an active volcano. …
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Angel Valley Solo [beta]
Created by Joshua Jones (aka Mindfad). An oldie from 2001 (read me has a super-dated reference, even). Specified as beta, but seems complete. Your basic escape-the-valley-into-the-desert solo level, but nicely done: Decent battles and surprises; nice …
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Tallow Abbey
Tallow Abbey is a peaceful and quiet place, much like the fishing hole from the halcyon days of youth; that is until the fun begins. There are four variants: Normal, Dark, Slugfest and Dorf Riot. Each of these will provide its own unique twist on gameplay …
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Leagues of Suffering
This map is the mesh from Leagues from Nowhere. I did nothing to it except make it into a ww2 friendly map and give it 8 starts instead of five. This mesh is set in the desert with strong gusting winds as u can expect from a desert. I particularly liked …
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Belly of the Beast
Wilsorn had a problem. He was a gambler. He had lost everything he had to a fat old fir'bolg named O'luo'hr. Wilsorn pleaded for his livestock as O'luo'hr stroked his beard thoughtfully, relishing the power he had over another being, back in his day he …
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Buried Below Her House
Also know as "Yelling Won't Help," this was created June 2003 by Tarts Vanity. Buried Below Her House is an oddity from the mists of time, with an experimental layout that reminds one of TFL's "Temple of the Tain". Colormap is a fertile valley with a few …
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Before the Fall of Venice (1999)
Created in September 1999 by Paul Schrier (aka The Pope). From the Read Me: Back in the days of ancient Venice there was a real canal that rounded the growing fortress. Bridges spanned the narrow canal. Not from the Read Me: Interesting map from a …
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Beckoning Wilds
Created by Remedial. A truly outstanding map that reminds you of Elijah's "A Broken Arrow" standard (which was released a few months before). Beckoning Wilds is a little different, though, with a bit more drama and a tighter layout. The colormap is really …
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