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Latest Netmaps (196 - 210) for Myth II
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Unholy Alliance
The Archers were sent into the abandoned elvish cathedral armed with arrows of stoning, "Let the Warlock go first" they said. Armour clatters as the murky depths of this evil place cries of long ago haunted anguish. All heard throughout the flooded halls …
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Valley of Shadow
Hey suckas! B.A. Baracus here, bringing you my very first Myth map: Valley of Shadow. It features a wide variety of obstacles and environments to keep things exciting.
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Malarius
"From the opposition of attraction and repulsion (1+2) results the rotating 'wheel of anxiety'" 5 meshes starring Myrmidons, Skeletons, fir'Bolg, Enchantresses, Myrkridian Assassins, ghôlus Malae, Scylla plus the entire standard Myth2 cast. Also a Synth …
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Canyon Of Ne'Devlin Pack
This map is unlike all other maps, it took me very long to create it. You first start out very high, You follow different roads down to the dried up river bottom to spill your enemy's blood. There are some really nice places to ambush up high and lots of …
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Chop 'till you Drop
This is a FFA map set in a hilly forested region. Most of the games hearken back to the classic Myth 1 setup with one player starting in the center. The center is dominated by a large hill/bowl with a big rock in the middle. Spread around the map are many …
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Years of Famine
This map is a remake of Death in Dire Marsh from Myth I, it's similar to what Bungie did in porting I'll Dance on Your Grave to Myth II as I'll Fall on Your Grave. But, instead of an autumn look I chose one completely opposite of the original map. In the …
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Mudpit/Carnage Combo
This plugin contains two maps ported from Myth: The Fallen Lords (MTFL), Mudpit Massacre and For Carnage Apply Within. A lot of effort has gone into making an accurate port of the maps. I believe this has been achieved as much as is possible, given the …
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Behind the Library (MWC 2 team)
I have modified "Behind the Library", cutting its number of meshes down to two. The meshes are called "Stairs of Covenant". The dark mesh has trow, fetch, warlocks, archers, myrkridia, berserks, mauls, and wights The light mesh has journeymen, archers, …
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A Day at the Beach
This is a map for grim to use in MWC Dark has myrks, mauls, fetch, warlocks, archers, berserks, ghols, and wights. I threw in a heron guard hero so the ghols could use pus. Light has archers, warriors, dwarves, journeymen, ghols, wights, and thrall.
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Sticks and Stones (MWC)
This is Remedial's Sticks and Stones, with regular units in a 2 team setting! Light mesh: Desert Between your Ears trade. Dark mesh: If I had a Trow trade. This was made so grim would have more MWC options
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Zak on the Borderlands
Lots of reg units mixed in with warg riders thell skeleton warriors etc... all on creep! Even a 4 start variant, check it out If you downloaded this plugin before May 7th, please re download, I have removed the modified formations and observer constants …
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A Bolstering of Doubt (MWC)
Another WWO map that I have changed slightly. This map has trow, myrkridia, berserks, dwarf heroes, warlocks, soulless, and two new units. There is the minion, its like a floating ghast, it goes pretty fast but its attack is very weak. Useful for mixing …
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Tears of Rhiornin (MWC)
This is a modified variant of Stinger's "Tears of Rhi'Ornin". I modified the unit trade so that you have myrmidons, soulless, fetch, dwarf heroes, trow, berserks, wights, and for a little myth 2 flavor, warlocks. Nothing special about this one, much like …
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Nure-Onna (Zakked)
This map was made by Knight Hawk, and I have changed it slightly. I replaced some of the units. I am introducing TWO new units (I know its a complete mindfuck for the slow to adapt)! One is a land dragon, that has a stoning breath that it can use TWICE …
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Zodiac (MWC Dragons)
So this is a variant of the map "Zodiac" by Knight Hawk. The units have been changed, obviously. The only new unit is the dragon, which has been carefully balanced and tweaked to work with regular myth units. If that isn't enough, there are soulless, …
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