Extras
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Highest Rated →
- 5.00 - Phoenix Rising
- 5.00 - The Camp: POW Rescue Mission
- 5.00 - Myth TFL Multiplayer Mappack
- 5.00 - Wild West: "Boot Hill"
- 5.00 - Axis vs Allies 2 Expansion
- 5.00 - Heroes of Haxors 2
- 5.00 - StoneHeart RDF
Most Downloaded →
- 7858 - Myth TFL Multiplayer Mappack
- 4507 - WW2 Recon Deluxe
- 4367 - Milk Man FFA League Map Pack!
- 4317 - Ultimate Team Battles Expansion Pack
- 3594 - Phoenix Rising
- 3425 - Ultimate Team Battles
- 3391 - A Shattered Visage
Largest →
Latest Netmaps (76 - 90) for Myth II
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Beckoning Wilds TE
Tournament Edition of Beckoning Wilds -New unit sets -Modified flag placement -Increased field of view Original version by Remedial TE changes by HMP and Limp
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Peace on the Ramparts TE
Tournament Edition of Peace on the Ramparts -Modified Flag placement -Added 2-team meshes with appropriate unit sets Original version by KillerK and Creation TE changes by HMP and Limp
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Lost Paths
Created by Aqazara and Al Capone in October 2002, but the read me mentions it may actually be the work of Corbeau. This forgotten plugin has quickly become a favorite in our group. Discovered in the back channels of a backup SSD, the colormap has no DTex …
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Impending Doom (2004)
Created by Sam the Butcher in June 2004. From the Read Me: A great new map featuring swamps, rivers, and mountains. Very diverse landscape allows for many different attack strategies and multiple ways to approach your opponents. You can take quite a few …
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Beckoning Wilds
Created by Remedial. A truly outstanding map that reminds you of Elijah's "A Broken Arrow" standard (which was released a few months before). Beckoning Wilds is a little different, though, with a bit more drama and a tighter layout. The colormap is really …
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Before the Fall of Venice (1999)
Created in September 1999 by Paul Schrier (aka The Pope). From the Read Me: Back in the days of ancient Venice there was a real canal that rounded the growing fortress. Bridges spanned the narrow canal. Not from the Read Me: Interesting map from a …
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Broken Tundra (Rocket Dorf)
Created by Ailil of OMAG in April 1999; original Rocket Dorf unit created in 1998 by Sean Wallitsch (aka ig98) and modified by Ailil (see enclosed Read Me for details). Broken Tundra has a really cool colormap with crazy elevation changes---hills, rivers, …
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Buried Below Her House
Also know as "Yelling Won't Help," this was created June 2003 by Tarts Vanity. Buried Below Her House is an oddity from the mists of time, with an experimental layout that reminds one of TFL's "Temple of the Tain". Colormap is a fertile valley with a few …
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Blood in the Snow (Leagues from Nowhere)
Created by MacSteve in August 1999. This is "Leagues from Nowhere" (which was created by Bungie staff in February 1999) now re-imagined in a snowy environment. Triggers a Magma/Jon God detail texture for extra goodness. Classic, fast, excellent gameplay.
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The Ether In Your Hair [beta]
my first ffa netmap
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Assault on the Wetlands (Solo & Multipack)
By BattleNipple (aka Burning One). From July 2004, three insane maps, all of which use modified Quake/ADT Marine units. Special weapons and items abound. Needless to say, the action is quite intense. The Wetlands is a quick solo on an archipelago kind of …
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Ashes to Ashes (2001)
By Cartographers of Myth (CoM). From the Read Me: "...I think the volcano should stay quiet now, at least until we've struggled past it and move on to Tyr. Neil was attacked by a single Ghôl, which apparently had been driven mad by the volcanic gases. It …
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Antarctica
By Kit Wong (aka Wright) An excellent map from May 2000, with echoes of Drowned Kingdom. Much different gameplay, however. Large map with several small, snowy islands connected by shallow water channels. Very nicely done, and includes an active volcano. …
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Bag of Bones (and Brave New World)
By John Davis. Two meshes (same map) from July 2000. The colormap and such are kind of crude, but the tactics and strategy are interesting. Basically, there's a fenced off island in the center, with steep cliffs and a river surrounding. Island has one way …
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Barbarians At the Gate
By Clem of "The Clan of Urban Barbarians". A really nice 1999 reimagination of the venerable Bungie standard, Venice. It's now a semi-lush blue water and trees kind of place. Sadly, no DTex. Four meshes, one that identically mimics the original Venice in …
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