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multiplayer triggers upon dying?
Posted: Sat Jul 11, 2009 9:39 pm
by dac
This one is for the script gurus out there -
on the HUNTING gametype is there any way to write a script that would reduce your score to 0? This is to force cooperative gameplay in a hunting gametype for jon god's derelict plug.
Thanks!
Re: multiplayer triggers upon dying?
Posted: Sat Jul 11, 2009 10:34 pm
by Fury IX
Im not sure but I doubt there is an easy way to script this. Who would win?
Maybe you can make the horde of monsters NOT hunting targets, and just have a few mega monsters mixed in who are. 1 single unit would have a really tough time and would have to coop to get through the hordes, and race to kill the really tough targets. Just an idea.
Re: multiplayer triggers upon dying?
Posted: Sun Jul 12, 2009 1:03 am
by Pyro
Why would you want to set it to 0? What am I missing?
Re: multiplayer triggers upon dying?
Posted: Wed Jul 15, 2009 1:34 pm
by Deqlyn
More info is needed before I warrant a reply.
Re: multiplayer triggers upon dying?
Posted: Wed Jul 15, 2009 10:01 pm
by Jon God
I actually think I found a use for it, though not in the normal infection gametype.
Infected however might make good use of it.