Extras
Myth I Updates
Categories
Highest Rated →
- 0.00 - Bartok (Mac Classic)
- 0.00 - Brimestone (Mac Classic)
- 0.00 - CLUT Utility (Mac Classic)
- 0.00 - CORE Edit w/ Source (Mac Classic)
- 0.00 - Despair w/ Source (Mac Classic)
- 0.00 - TFL Tools (Mac Classic)
Most Downloaded →
- 5955 - Despair w/ Source (Mac Classic)
- 5551 - Brimestone (Mac Classic)
- 5067 - CORE Edit w/ Source (Mac Classic)
- 4804 - Bartok (Mac Classic)
- 4487 - CLUT Utility (Mac Classic)
- 2095 - TFL Tools (Mac Classic)
Largest →
Latest Tools (1 - 6) for Myth I
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Despair w/ Source (Mac Classic)
Note: Source included with approval of Kris. Despair allows you to change many aspects of the mesh, except elevation, slope, passability, etc. Most useful for adding and deleting markers. Also allows you to view a picture while editing so that you can see …
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CORE Edit w/ Source (Mac Classic)
Note: Source included with approval by David. CORE Edit allows you to edit CORE (COlor REference) tags in a graphical fashion. COREs tell what color patterns to use on certain units. With CORE Edit, you can make a completely red Forest Giant or a …
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CLUT Utility (Mac Classic)
CLUT Utility AKA CLUT Edit This should let you easily create very different looking units and probably many other things (including scenery). To change the colors either import a new clut into the file or double click on a color to bring up the standard …
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Brimestone (Mac Classic)
Brimstone is a tag editor for Myth, similar to Fear, but was made before Fear was released by Bungie. Currently, Brimstone can view .gor files, but not save them directly. Happily, you can directly export tags in .gor files, but you'll still need Steve …
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Bartok (Mac Classic)
Bartók is a utility that allows you to manage data files used by Myth™ , a video game developed by Bungie™. It can extract tagged data from within the game’s monolithic .gor files to use with a number of other editing programs, and it can combine tag …
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TFL Tools (Mac Classic)
In the past, TFL map editing was only for the brave or privileged, and often both. Brave, because if you didn't have Bungie's development tools, you had a world of hex-editing and buggy, ineffective editors to use. Privileged, because there were very few …
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