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Latest →
- A Musical Myth
- A Brutal Myth
- Brigand and Bowman(Dark)=Brigand and Bowman Thief=Difficulty+
- Tagset DTSG(Player vs Computer)
- Seasons Change
- Tagset DTSG(Player vs Player)
- Stygian Knight=Stygian Knight(DTSG)=Difficulty+
Highest Rated →
- 5.00 - Detail Texture Megapack
- 5.00 - The Fallen Levels v2
- 5.00 - Phoenix Rising
- 5.00 - The Camp: POW Rescue Mission
- 5.00 - Myth TFL Multiplayer Mappack
- 5.00 - Dorfball
- 5.00 - Wild West: "Boot Hill"
Most Downloaded →
Largest Items (391 - 405) for Myth II
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Grave Tidings T.E
Set during the Great War, Grave Tidings pits your small force of determined men of the Legion against a seemingly endless horde of the Dark. Hold the hill and protect the messenger, for he carries news that could decide the fate of the West and shape the …
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River of Life
River of Life is the second segment of the 2-part project named "A Separation of Ages". River of Life is a Solo/Coop/8-start Multiplayer FFA map featuring challenging play in each of its game types. RoL page: …
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River of Gold
"A Separation of Ages" is yet another new approach to mapmaking from Creation. Solo fans will consider this project a Two Map solo scenario. Multiplayer FFA fans will consider this a pack of Two Multiplayer maps with a wide assortment of meshes/unitsets …
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WWII: Recon
WWII: Recon places the player on a Myth-like map populated with World War II-era soldiers. Each soldier carries a rifle, and has two basic attacks: firing at the enemy or using the bayonet at close range. However, they can also pick up medical kits and …
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WWII: Combat
WWII: Combat is a netmap with various meshes using Santa Head's WWII units (which are included in the plugin). The plugin contains the following meshes: Elimination: * 1 soldier : 12 starts. * more weapons as difficulty level goes up Scout: * 2 soldiers : …
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Wasteland Arena
I created this netmap inspired by the Bungie netmap "Venice." Still, it strayed quite a bit from that theme, and the final product is nothing like the original concept aside from the unit selection on one of the meshes. Here are a few of the features of …
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Shattered Earth T.E.
Tournament edition of one of Clem's neatest maps that fell by the wayside. With permission, all new unitsets on a large canyon map.
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Triskelion
My major mod of Bungie's "lost map" Cryptic Wightings inspired by The Gamesters of Triskelion, a Star Trek TOS episode. Interesting and Unique Features: A huge map extended completely to raised edges with waterfalls at river sources, making it appear you …
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WWII_ Combat Elimination V16
This is an edited version of the original Combat plugin. But I added starts , up to 16 starts on the elimination game.
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Green Acres 2013 T.E.
This is a plugin using a netmap originally created by the mapmaking group Badlands. It was originally a FFA map, with several starts, but now its a 2 team map. Limp ~mui~ has created three different variants for this plugin, using regular myth units, that …
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A Borderland Odyssey
"THE AQUALONIAN HOST was drawn up..." "...long serried lines of pikemen and horsemen in gleaming steel, when a giant figure in black armor emerged from the royal pavilion, and as he swung up into the saddle of the black stallion held by four squires, a …
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A Poison Holiday 2007 MWC Edition
A beautiful design by limp. I put the crap together. Light: arcs/wars/thrall/heron/ghols/wight/locks/dorfs stamp=peasants ass=rubber ducks Dark: trow/morts/fetch/myrks/zerks/souls/mauls/wights stamp=wolves ass=barons Medium Rare (dantski): 2 forest …
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A Grave Reason To Swim
Here at last is, at least what I hope will be, the final version of the multiplayer map A Grave Reason To Swim. This version sees a tweak of Assassin and Stampede! targets as well as some script glitches. There's also been some minor tweaks to the terrain …
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Divide MWC 2007
I was asked to change the color indexing on herons to make it easier to tell teams apart for the Great Divide map, here you go. I also made it easier to tell the Heron Heroes from the regular herons. This is a Badlands creation, I did not make or design …
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Imps at the Door! 1.1
A quick fix from 1.0, A patrol of Warriors caused enemeis to gather at a section of wall. Some Nobility Has angered a Hoard of Imps and goblins. You must keep two of the three barons alive and survive the infestation to win! Taunt near a baron with the …
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