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Largest →
Highest Rated Netmaps (316 - 330) for Myth II
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Plains of Muirthemne
This map takes place in a desert somewhere in Muirthemne. There are 4 fortresses in each corner they are made for the 4 player versions and there are 2 temples in the middle of the east & west sides of the map for the 2 player versions. The sand dunes …
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Going to Town
Going to Town - The Lost Bungie Map Going to Town is one of the two lost Bungie maps. (The other being Cryptic Wightings (aka Gothic)). From what I understand, no one knows who created this map, specifically, but it's basically a Bungie map that didn't …
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A Bolstering of Doubt (MWC)
Another WWO map that I have changed slightly. This map has trow, myrkridia, berserks, dwarf heroes, warlocks, soulless, and two new units. There is the minion, its like a floating ghast, it goes pretty fast but its attack is very weak. Useful for mixing …
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Walls of War
This map was created with Bryce 3D and looks pretty cool. The idea is based off the old Myth1 map that had a wall down the middle. Here the wall is the terrain (so spiders could actually climb over it). There are physical breaks in the wall so you can …
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TrowBall
This is a quickie plug I coughed up for those Trow fiends out there. The meshes contained here are essentially Trow soccer games with differing numbers of starts (2, 4, and 8 starts). The units are all melee -- Trows (the star players), Beserks, Mauls and …
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Clueless (MWC)
This is a 2 team multiplayer map on the mesh originally used for Datax's "Clue: A Knife in the Dark". I have of course removed all the scripting, with the exception of the secret passageways in the corners. It has mauls, archers, dwarves, fetch, warriors, …
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Defend or Battle
4 Different Races battle to Defend their territories or to destroy the others. There are new units I made, like the Minotaur, Axe Hero, Spear Hero, Spider Druids, and Shape shifting Druids. The idea is simple; 4 teams that get 3 units each, either protect …
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Zodiac (MWC Dragons)
So this is a variant of the map "Zodiac" by Knight Hawk. The units have been changed, obviously. The only new unit is the dragon, which has been carefully balanced and tweaked to work with regular myth units. If that isn't enough, there are soulless, …
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Tears of Rhiornin (MWC)
This is a modified variant of Stinger's "Tears of Rhi'Ornin". I modified the unit trade so that you have myrmidons, soulless, fetch, dwarf heroes, trow, berserks, wights, and for a little myth 2 flavor, warlocks. Nothing special about this one, much like …
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Whirlwind (Bre'Unor)
This map is a remake of "When the ghols come around". It has 3 types of breunor. There is the original type, which you are familiar with, that now throws farther and is thus more useful. Then there is the bre'unor shaman, who has a lighting attack that …
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Bustle In Your Hedge-row
Search down your opponents in this green hedge maze of solid wackyness. If you're lucky you mightjust run into a pack of Lich Mages! The maze is surrounded by a beautiful park with fountains and niftydwarven statues. Mesh variants: Light - Warriors, …
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Leagues of Suffering
This map is the mesh from Leagues from Nowhere. I did nothing to it except make it into a ww2 friendly map and give it 8 starts instead of five. This mesh is set in the desert with strong gusting winds as u can expect from a desert. I particularly liked …
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High Plains Havoc
Long before the Great War, before the days of Balor, Soulblighter and Alric, a great nation spread across the lands. This nation covered all but the most desolate and uninhabitable areas. It was a peaceful nation and was, therefore, ripe for corruption. …
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Sticks and Stones (MWC)
This is Remedial's Sticks and Stones, with regular units in a 2 team setting! Light mesh: Desert Between your Ears trade. Dark mesh: If I had a Trow trade. This was made so grim would have more MWC options
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A Day at the Beach
This is a map for grim to use in MWC Dark has myrks, mauls, fetch, warlocks, archers, berserks, ghols, and wights. I threw in a heron guard hero so the ghols could use pus. Light has archers, warriors, dwarves, journeymen, ghols, wights, and thrall.
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