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Latest →
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- Legends of The Fallen Lords Volume 1
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Highest Rated →
- 5.00 - Phoenix Rising
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- 5.00 - Myth TFL Multiplayer Mappack
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Most Downloaded →
Largest Netmaps (241 - 255) for Myth II
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Chaos v1.0
Chaos is a map created by Zyros The Dark Elf in an attempt to make one of the ultimate- hopefully The Ultimate- Free For All. The mesh takes place in a lush colormap of a mossy-forest scattered with vine-encrusted ruins, and to aptly name the mesh, a …
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The Cursed Land
This is a fairly large two team map with somewhat large armies. It probably requires at least 3 people on a team for that team to be effective. (although, during testing we had some fun during crazy one-on-one matches.) It's gone through a long beta …
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Out of Kilter
Out of Kilter is an attempt to bring the chaos of Myth II to the Scottish Highlands. You have the same number of units as the other players, so your tactics are critical. Do you form an alliance or go it alone? Do you pick English, Scottish or Foreign …
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Zeph's New Bungie Mesh Pack
This mappack adds another mesh to all the existing Bungie maps. Some of those mesh are : Gamble in the Wabe Dwarven Heroes 2/6 Mauls 12/16 Berserks 4/8 Ghols 6/6 Heron Hero 1/2 Souls 4/8 Bowmen 4/6 Kick on the Plains Trow 0/1 Locks 1/2 Myrks 4/6 Souls 4/8 …
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Gravediggers
In the 17th year of the great war the cone of Tharsis exploded, showering ash and flame throughout the armies of the light. From this inferno of soot and fire The Watcher commanded his legions of the undead, and his evil so great that entire armies were …
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Battle of the Alamo
This map is like the Battle at the Alamo...1 team is the Mexicans and 1 is the Americans. The Mexicans have somewhere around 120 soldiers and a few other suprises and the Americans have bout 45 soldiers and a LOT of defence. The mexicans have to break …
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WW Mud River Market
I did not create this, but I saw that someone had posted a Mud River net conversion and remembered there was an outstanding Wild West conversion made of Mud River, some time ago. I went looking, I found it, and here it is. The gameplay is absolutely …
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Phoenix Rising
The Heron Guard, freed from the dishonor of failure and depleted after their battles against the Dark, once more opened their ranks to any warriors brave enough to accept the challenge of the Seven Phoenix Rising Tournament. Of the many young soldiers …
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Plains of Muirthemne
This map takes place in a desert somewhere in Muirthemne. There are 4 fortresses in each corner they are made for the 4 player versions and there are 2 temples in the middle of the east & west sides of the map for the 2 player versions. The sand dunes …
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Going to Town
Going to Town - The Lost Bungie Map Going to Town is one of the two lost Bungie maps. (The other being Cryptic Wightings (aka Gothic)). From what I understand, no one knows who created this map, specifically, but it's basically a Bungie map that didn't …
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AGEHA DTF (aka Kabe)
By AGEHA. Here's a rarity: A plugin created in 2005 exclusively for and by a Japanese group of Myth gamers known as AGEHA. An original colormap and a new unit called "Treewall" in this one. Mini forts on the points of the compass, with walkways across a …
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A Bolstering of Doubt (MWC)
Another WWO map that I have changed slightly. This map has trow, myrkridia, berserks, dwarf heroes, warlocks, soulless, and two new units. There is the minion, its like a floating ghast, it goes pretty fast but its attack is very weak. Useful for mixing …
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Barbarians At the Gate
By Clem of "The Clan of Urban Barbarians". A really nice 1999 reimagination of the venerable Bungie standard, Venice. It's now a semi-lush blue water and trees kind of place. Sadly, no DTex. Four meshes, one that identically mimics the original Venice in …
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Garden of Lemurs
Garden of Lemurs is a large eight player map originally created for Myth: TFL. Unfortunately the first golemur was very disappointing because the game engine could not render a fine enough mesh for the heightmap. Fortunately Myth II uses a mesh that is …
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If I Had A Winter Series
So there was this winter mappack that deqlyn made I think, so I took that, extracted the trow mesh, and gave it trow units. Then I added an awesome pregame image (thanks to pyro for doing it for me!), and took these funny voices from a plugin called helms …
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